-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmem.js
141 lines (135 loc) · 4.17 KB
/
mem.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
let opt =document.querySelector(".option");
let shapes =document.querySelectorAll(".shape");
let boxes = document.querySelectorAll(".shape .box");
let lvls =document.querySelectorAll(".lvl span");
let btn= document.querySelector(".option button");
let sidebar=document.querySelector(".sidebar");
let hint = document.querySelector(".sidebar i");
let numberOfMoves=document.querySelector(".sidebar .move span");
let timeOfGame=document.querySelector(".sidebar .time span");
let numberOfhint=document.querySelector(".sidebar .hint span");
//option level Selected
let levelSelected;
let cardsNums;
let dataOfGame ={
"Easy":[3,80],
"Hard":[2,60],
"Expert":[1,50]
}
lvls.forEach(lvl => {
lvl.onclick =function () {
lvls.forEach(el => {
el.classList.remove("selected");
});
lvl.classList.add("selected");
levelSelected=lvl.dataset.level;
cardsNums=lvl.dataset.cards;
numberOfhint.innerHTML=dataOfGame[levelSelected][0];
timeOfGame.innerHTML=dataOfGame[levelSelected][1];
}
});
//button to start play
btn.onclick =function() {
if(levelSelected) {
opt.classList.add("hide");
shapes.forEach(el => {
if(el.classList.contains(levelSelected)) {
el.style.cssText="display:grid;"
startPlay();
}
});
}
}
// hint function
hint.onclick =function () {
if(numberOfhint.innerHTML>0) {
boxes.forEach(box => {
if(box.classList.contains("rotate")==0) {
box.classList.add("rotate");
}
});
setTimeout(function(){
boxes.forEach(box => {
if(box.classList.contains("rotate")) {
box.classList.remove("rotate");
}
});
},2000)
numberOfhint.innerHTML--;
}
}
// var count to 2
let r=0;
// counter
let countOfRightCards=0;
//container to compare two cards
let arr=[];
// flag win or lose
let flagOfResult=true;
// Start Play Function
function startPlay () {
// Time Count Down for Level Selected
let start =setInterval(() => {
timeOfGame.innerHTML--;
if(timeOfGame.innerHTML==0) {
clearInterval(start);
flagOfResult=false;
endGame();
}
}, 1000);
sidebar.style.cssText="display:flex;";
// flag for prevent user rotate
let flag=true;
boxes.forEach(box => {
box.addEventListener("click",function() {
if(box.classList.contains("rotate")==0 && flag) {
r++;arr.push(box.dataset.shape);
box.classList.add("rotate");
}
if(r==2){
r=0;
// number of movements increase
setTimeout(() => {
numberOfMoves.innerHTML++;
}, 400);
flag=false;
// comparing process
setTimeout(function() {
if(arr[0]===arr[1]) {
countOfRightCards+=2;
boxes.forEach(box => {
if(box.classList.contains("rotate")) {
box.style.cssText="opacity:0;";
}
});
if(countOfRightCards==cardsNums) endGame();
}
else {
boxes.forEach(box => {
if(box.classList.contains("rotate")) {
box.classList.remove("rotate");
}
});
}
flag=true;
arr=[];
},1500);
}
})
});
}
// Final Message
function endGame() {
document.body.innerHTML="";
let lastDiv =document.createElement("div");
// Win or Lose Message
if(flagOfResult) {
lastDiv.appendChild(document.createTextNode("Congratulation"));
lastDiv.className="win-message";
}
else {
lastDiv.appendChild(document.createTextNode("Game Over"));
lastDiv.className="lose-message";
}
document.body.appendChild(lastDiv);
}