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client.go
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client.go
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package main
import (
"encoding/json"
"log"
"net/http"
"time"
"github.com/1024casts/minichat/config"
"github.com/1024casts/minichat/models"
"github.com/google/uuid"
"github.com/gorilla/websocket"
)
const (
// Max wait time when writing message to peer
writeWait = 10 * time.Second
// Max time till next pong from peer
pongWait = 60 * time.Second
// Send ping interval, must be less then pong wait time
pingPeriod = (pongWait * 9) / 10
// Maximum message size allowed from peer.
maxMessageSize = 10000
)
var (
newline = []byte{'\n'}
space = []byte{' '}
)
var upgrader = websocket.Upgrader{
ReadBufferSize: 4096,
WriteBufferSize: 4096,
}
// Client represents the websocket client at the server
type Client struct {
ID uuid.UUID `json:"id"`
Name string `json:"name"`
// The actual websocket connection.
conn *websocket.Conn
wsServer *WsServer
send chan []byte
rooms map[*Room]bool
}
func newClient(conn *websocket.Conn, wsServer *WsServer, name string) *Client {
return &Client{
ID: uuid.New(),
Name: name,
conn: conn,
wsServer: wsServer,
send: make(chan []byte, 256),
rooms: make(map[*Room]bool),
}
}
// Add the GetId method to make Client compatible with model.User interface
func (client *Client) GetId() string {
return client.ID.String()
}
func (client *Client) GetName() string {
return client.Name
}
// ServeWs handles websocket requests from clients requests.
func ServeWs(wsServer *WsServer, w http.ResponseWriter, r *http.Request) {
name, ok := r.URL.Query()["name"]
if !ok || len(name[0]) < 1 {
log.Println("Url Param 'name' is missing")
return
}
// 从http升级为websocket协议,并返回websocket链接
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Println(err)
return
}
client := newClient(conn, wsServer, name[0])
go client.readPump()
go client.writePump()
wsServer.register <- client
}
func (client *Client) readPump() {
defer func() {
client.disconnect()
}()
client.conn.SetReadLimit(maxMessageSize)
client.conn.SetReadDeadline(time.Now().Add(pongWait))
client.conn.SetPongHandler(func(string) error { client.conn.SetReadDeadline(time.Now().Add(pongWait)); return nil })
// Start endless read loop, waiting for messages from client
for {
_, jsonMessage, err := client.conn.ReadMessage()
if err != nil {
if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseAbnormalClosure) {
log.Printf("unexpected close error: %v", err)
}
break
}
//client.wsServer.broadcast <- jsonMessage
client.handleNewMessage(jsonMessage)
}
}
func (client *Client) writePump() {
ticker := time.NewTicker(pingPeriod)
defer func() {
ticker.Stop()
client.conn.Close()
}()
for {
select {
case message, ok := <-client.send:
client.conn.SetWriteDeadline(time.Now().Add(writeWait))
if !ok {
// The WsServer closed the channel.
client.conn.WriteMessage(websocket.CloseMessage, []byte{})
return
}
w, err := client.conn.NextWriter(websocket.TextMessage)
if err != nil {
return
}
w.Write(message)
// Attach queued chat messages to the current websocket message.
n := len(client.send)
for i := 0; i < n; i++ {
w.Write(newline)
w.Write(<-client.send)
}
if err := w.Close(); err != nil {
return
}
case <-ticker.C:
client.conn.SetWriteDeadline(time.Now().Add(writeWait))
if err := client.conn.WriteMessage(websocket.PingMessage, nil); err != nil {
return
}
}
}
}
// Refactored method
// Use the ID of the target room instead of the name to find it.
// Added case for joining private room
func (client *Client) handleNewMessage(jsonMessage []byte) {
var message Message
if err := json.Unmarshal(jsonMessage, &message); err != nil {
log.Printf("Error on unmarshal JSON message %s", err)
return
}
message.Sender = client
switch message.Action {
case SendMessageAction:
roomID := message.Target.GetId()
if room := client.wsServer.findRoomByID(roomID); room != nil {
room.broadcast <- &message
}
case JoinRoomAction:
client.handleJoinRoomMessage(message)
case LeaveRoomAction:
client.handleLeaveRoomMessage(message)
case JoinRoomPrivateAction:
client.handleJoinRoomPrivateMessage(message)
}
}
// Refactored method
// Use new joinRoom method
func (client *Client) handleJoinRoomMessage(message Message) {
roomName := message.Message
client.joinRoom(roomName, nil)
}
// Refactored method
// Added nil check
func (client *Client) handleLeaveRoomMessage(message Message) {
room := client.wsServer.findRoomByID(message.Message)
if room == nil {
return
}
if _, ok := client.rooms[room]; ok {
delete(client.rooms, room)
}
room.unregister <- client
}
// New method
// When joining a private room we will combine the IDs of the users
// Then we will bothe join the client and the target.
func (client *Client) handleJoinRoomPrivateMessage(message Message) {
// instead of searching for a client, search for User by the given ID.
target := client.wsServer.findClientByID(message.Message)
if target == nil {
return
}
// create unique room name combined to the two IDs
roomName := message.Message + client.ID.String()
// Join room
joinedRoom := client.joinRoom(roomName, target)
//client.joinRoom(roomName, target)
//target.joinRoom(roomName, client)
// Instead of instantaneously joining the target client.
// Let the target client join with a invite request over pub/sub
if joinedRoom != nil {
client.inviteTargetUser(target, joinedRoom)
}
}
// JoinRoom now returns a room or nil
// Joining a room both for public and private roooms
// When joiing a private room a sender is passed as the opposing party
// Change the type sender from Client to the User interface.
func (client *Client) joinRoom(roomName string, sender models.User) *Room {
room := client.wsServer.findRoomByName(roomName)
if room == nil {
room = client.wsServer.createRoom(roomName, sender != nil)
}
// Don't allow to join private rooms through public room message
if sender == nil && room.Private {
return nil
}
if !client.isInRoom(room) {
client.rooms[room] = true
room.register <- client
client.notifyRoomJoined(room, sender)
}
return room
}
// Send out invite message over pub/sub in the general channel.
func (client *Client) inviteTargetUser(target models.User, room *Room) {
inviteMessage := &Message{
Action: JoinRoomPrivateAction,
Message: target.GetId(),
Target: room,
Sender: client,
}
if err := config.Redis.Publish(ctx, PubSubGeneralChannel, inviteMessage.encode()).Err(); err != nil {
log.Println(err)
}
}
// New method
// Check if the client is not yet in the room
func (client *Client) isInRoom(room *Room) bool {
if _, ok := client.rooms[room]; ok {
return true
}
return false
}
// New method
// Notify the client of the new room he/she joined
func (client *Client) notifyRoomJoined(room *Room, sender models.User) {
message := Message{
Action: RoomJoinedAction,
Target: room,
Sender: sender,
}
client.send <- message.encode()
}
func (client *Client) disconnect() {
client.wsServer.unregister <- client
for room := range client.rooms {
room.unregister <- client
}
close(client.send)
client.conn.Close()
}