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_notes.md

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  • Text parser

    • GO NORTH / NORTH / N
    • PICK UP THE BOOK -> PICKUP BOOK -> GET BOOK -> RETRIEVE BOOK
    • [COMMAND] + [OBJECT]
    • TALK TO BOB -> TALK BOB
  • Rooms

    • ID
    • Description
    • Exits (NSEWUD)
      • Locked
  • Item/Inventory

    • Pick up an item
    • ID
    • Description
  • Event manager / Game Master

    • SOMETHING happened -> does something else need to happen?
    • Walk into room X while holding book, Bob yells at you to stop reading
    • UNLOCK DOOR while holding key,
    • What important things have happened? (Flag)
      • Turned on the stove
  • Save/Load

    • dump the current game state
    • don't care about security
    • Begin display summary of the story