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List of Tests to Perform In-Game to Verify Summoning Skill Implementation #549
1. Crafting Summoning Pouches
a. Basic Pouch Crafting
b. Crafting Multiple Pouches
c. Crafting with Insufficient Materials
d. Crafting with Insufficient Level
e. Inventory Space Check
f. Ingredient List Check
2. Crafting Summoning Scrolls
a. Basic Scroll Crafting
b. Crafting Multiple Scrolls
c. Crafting with Insufficient Pouches
d. Ingredient List Check
3. Trading in Pouches and Scrolls for Shards
a. Trading in Pouches
b. Trading in Noted Pouches
c. Trading in Scrolls
d. Trading with Insufficient Items
e. Edge Cases
4. Summoning Supply Shops
a. Pikkupstix's Shop
b. Bogrog's Shop
c. Purchasing Limit Testing
d. Selling Items
5. Obelisk Interactions
a. Interacting with Different Obelisks
b. Obelisk Functionality
6. Trapdoor and Ladder Interactions
a. Using Trapdoors
b. Climbing Down
c. Climbing Up
d. Testing All Trapdoors and Ladders
7. Summoning Familiar
a. Summoning a Familiar
b. Using Familiar's Special Ability
8. Level and Experience Verification
a. Experience Gains
b. Level Requirements
9. Interface Navigation
a. Switching Between Pouch and Scroll Interfaces
b. Interface Buttons and Options
10. Edge Case Testing
a. Full Inventory
b. Partial Materials
c. Interruption Handling
The text was updated successfully, but these errors were encountered:
HarleyGilpin
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List of Tests to Perform In-Game to Verify Summoning Skill Implementation #549
Testing Checklist
1. Crafting Summoning Pouches
a. Basic Pouch Crafting
b. Crafting Multiple Pouches
c. Crafting with Insufficient Materials
d. Crafting with Insufficient Level
e. Inventory Space Check
f. Ingredient List Check
2. Crafting Summoning Scrolls
a. Basic Scroll Crafting
b. Crafting Multiple Scrolls
c. Crafting with Insufficient Pouches
d. Ingredient List Check
3. Trading in Pouches and Scrolls for Shards
a. Trading in Pouches
b. Trading in Noted Pouches
c. Trading in Scrolls
d. Trading with Insufficient Items
e. Edge Cases
4. Summoning Supply Shops
a. Pikkupstix's Shop
b. Bogrog's Shop
c. Purchasing Limit Testing
d. Selling Items
5. Obelisk Interactions
a. Interacting with Different Obelisks
b. Obelisk Functionality
6. Trapdoor and Ladder Interactions
a. Using Trapdoors
b. Climbing Down
c. Climbing Up
d. Testing All Trapdoors and Ladders
7. Summoning Familiar
a. Summoning a Familiar
b. Using Familiar's Special Ability
8. Level and Experience Verification
a. Experience Gains
b. Level Requirements
9. Interface Navigation
a. Switching Between Pouch and Scroll Interfaces
b. Interface Buttons and Options
10. Edge Case Testing
a. Full Inventory
b. Partial Materials
c. Interruption Handling
The text was updated successfully, but these errors were encountered: