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DCPU16_GAME_ONE.cbp
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DCPU16_GAME_ONE.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="DCPU16_GAME_ONE" />
<Option pch_mode="2" />
<Option compiler="gcc-msys2-mingw64" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/DCPU16_GAME_ONE" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc-msys2-mingw64" />
<Compiler>
<Add option="-g" />
<Add option="-Og" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/DCPU16_GAME_ONE" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc-msys2-mingw64" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-std=c++20" />
<Add option="-fexceptions" />
<Add option="-Wl,-z,stack-size=4194304" />
<Add option="-DIMGUI_IMPL_OPENGL_LOADER_GLEW" />
<Add option="-DSUBPIXEL_FONT_RENDERING" />
<Add option="-DNO_OPENCL" />
<Add option="-DNO_STACKTRACE" />
<Add option="-DSFML_STATIC" />
<Add option="-DGLEW_STATIC" />
<Add option="-DGRAPHITE2_STATIC" />
<Add option="-DIMGUI_ENABLE_FREETYPE" />
<Add directory="deps" />
<Add directory="deps/imgui" />
<Add directory="C:/msys64/mingw64/include/freetype2" />
<Add directory="deps/toml" />
</Compiler>
<Linker>
<Add option="-static-libstdc++" />
<Add option="-static-libgcc" />
<Add option="-static" />
<Add option="-lmingw32" />
<Add option="-l:libssl.a" />
<Add option="-l:libglfw3.a" />
<Add option="-l:libglew32.a" />
<Add option="-lsfml-audio-s" />
<Add option="-lsfml-system-s" />
<Add option="-Wl,--start-group" />
<Add option="-l:libharfbuzz.a" />
<Add option="-l:libfreetype.a" />
<Add option="-Wl,--end-group" />
<Add option="-l:libgraphite2.a" />
<Add option="-lopengl32" />
<Add option="-l:libflac.a" />
<Add option="-l:libpng.a" />
<Add option="-l:libz.a" />
<Add option="-l:libbz2.a" />
<Add option="-l:librpcrt4.a" />
<Add option="-l:libopenal.a" />
<Add option="-l:libcrypto.a" />
<Add option="-lole32" />
<Add option="-ldbgeng" />
<Add option="-lwinmm" />
<Add option="-lgdi32" />
<Add option="-lUsp10" />
<Add option="-l:libbrotlidec.a" />
<Add option="-l:libbrotlienc.a" />
<Add option="-l:libbrotlicommon.a" />
<Add option="-ldwrite" />
<Add option="-lImm32" />
</Linker>
<Unit filename="constant_time_exec.hpp" />
<Unit filename="deps/dcpu16-asm/base_asm.cpp" />
<Unit filename="deps/dcpu16-asm/base_asm.hpp" />
<Unit filename="deps/dcpu16-asm/base_asm_fwd.hpp" />
<Unit filename="deps/dcpu16-asm/heap_vector.hpp" />
<Unit filename="deps/dcpu16-asm/shared.hpp" />
<Unit filename="deps/dcpu16-asm/stack_vector.hpp" />
<Unit filename="deps/dcpu16-asm/util.hpp" />
<Unit filename="deps/dcpu16-ide/base_ide.cpp" />
<Unit filename="deps/dcpu16-ide/base_ide.hpp" />
<Unit filename="deps/dcpu16-sim/base_hardware.hpp" />
<Unit filename="deps/dcpu16-sim/base_sim.hpp" />
<Unit filename="deps/dcpu16-sim/hardware_clock.hpp" />
<Unit filename="deps/dcpu16-sim/hardware_lem1802.hpp" />
<Unit filename="deps/dcpu16-sim/hardware_m35fd.hpp" />
<Unit filename="deps/imgui/backends/imgui_impl_glfw.cpp" />
<Unit filename="deps/imgui/backends/imgui_impl_opengl3.cpp" />
<Unit filename="deps/imgui/imgui.cpp" />
<Unit filename="deps/imgui/imgui_draw.cpp" />
<Unit filename="deps/imgui/imgui_tables.cpp" />
<Unit filename="deps/imgui/imgui_widgets.cpp" />
<Unit filename="deps/imgui/misc/freetype/imgui_freetype.cpp" />
<Unit filename="deps/imgui_club/imgui_memory_editor/imgui_memory_editor.h" />
<Unit filename="deps/imguicolortextedit/TextEditor.cpp" />
<Unit filename="deps/toolkit/base_serialisables.cpp" />
<Unit filename="deps/toolkit/base_serialisables.hpp" />
<Unit filename="deps/toolkit/clipboard.cpp" />
<Unit filename="deps/toolkit/clipboard.hpp" />
<Unit filename="deps/toolkit/clock.cpp" />
<Unit filename="deps/toolkit/clock.hpp" />
<Unit filename="deps/toolkit/config.hpp" />
<Unit filename="deps/toolkit/fs_helpers.cpp" />
<Unit filename="deps/toolkit/fs_helpers.hpp" />
<Unit filename="deps/toolkit/opencl.cpp" />
<Unit filename="deps/toolkit/opencl.hpp" />
<Unit filename="deps/toolkit/render_window.cpp" />
<Unit filename="deps/toolkit/render_window.hpp" />
<Unit filename="deps/toolkit/render_window_glfw.cpp" />
<Unit filename="deps/toolkit/stacktrace.cpp" />
<Unit filename="deps/toolkit/stacktrace.hpp" />
<Unit filename="deps/toolkit/texture.cpp" />
<Unit filename="deps/toolkit/texture.hpp" />
<Unit filename="deps/toolkit/vertex.hpp" />
<Unit filename="hardware_gyro.hpp" />
<Unit filename="hardware_inspector.hpp" />
<Unit filename="hardware_rng.hpp" />
<Unit filename="hardware_rocket.hpp" />
<Unit filename="level_data.cpp" />
<Unit filename="level_data.hpp" />
<Unit filename="level_hardware.hpp" />
<Unit filename="level_stats.cpp" />
<Unit filename="level_stats.hpp" />
<Unit filename="main.cpp" />
<Unit filename="style.hpp" />
<Unit filename="world_state.cpp" />
<Unit filename="world_state.hpp" />
<Extensions>
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>