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rominfo.py
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rominfo.py
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# -*- coding: utf-8 -*-
import os
# TODO: I really should just make a "Settings" object for this.
SRC_DISK_DIR = 'original\\'
SRC_DISK_PATH = 'original\\rusty.hdi'
NK_DISK_DIR = 'original\\NK'
NK_HDI_PATH = os.path.join(NK_DISK_DIR, 'Rusty.hdi')
NK_DISK_SYSTEM_PATH = os.path.join(NK_DISK_DIR, 'Rusty (System disk).hdm')
NK_DISK_OPENING_PATH = os.path.join(NK_DISK_DIR, 'Rusty (Opening disk).hdm')
NK_DISK_A_PATH = os.path.join(NK_DISK_DIR, 'Rusty (Game disk A).hdm')
NK_DISK_B_PATH = os.path.join(NK_DISK_DIR, 'Rusty (Game disk B).hdm')
DEST_DISK_DIR = 'patched\\'
DEST_DISK_PATH = 'patched\\rusty.hdi'
FILES = ['JO.EXE', 'OP.COM', 'VISUAL.COM', 'STORY1.COM', 'STORY2.COM', 'STORY3.COM', 'STORY4.COM',
'STORY5.COM', 'STORY6.COM', 'STORY7.COM', 'STORY8.COM', 'STORY9.COM',
'STORY10.COM', 'ENEMY4.COM', 'ENEMY9.COM', 'ENEMY10.COM', 'BOOT.COM']
IMAGES = ['GIRL2A.MAG', 'GIRL5A.MAG', 'GIRL7A.MAG', 'R_A23.MGX', 'R_A31.MGX', 'R_A36.MGX',
'STAFF1.MGX', 'STAFF2.MGX', 'STAFF3.MGX', 'STAFF4.MGX', 'STAFF5.MGX', 'STAFF6.MGX',
'STAFF7.MGX']
DISK_FILES = ( # System disk
['VISUAL.COM', 'JO.EXE', 'GRPEGC.COM', 'OP.COM', 'STORY1.COM', 'STORY2.COM', 'STORY3.COM',
'STORY4.COM', 'STORY5.COM', 'STORY6.COM', 'STORY7.COM', 'STORY8.COM', 'STORY9.COM',
'STORY10.COM', 'ENEMY4.COM', 'ENEMY9.COM', 'ENEMY10.COM', 'BOOT.COM',],
# Opening disk
['R_A23.MGX', 'R_A31.MGX', 'R_A36.MGX', 'STAFF1.MGX', 'STAFF2.MGX', 'STAFF3.MGX',
'STAFF4.MGX', 'STAFF5.MGX', 'STAFF6.MGX', 'STAFF7.MGX'],
# Game disk A
['GIRL2A.MAG',],
# Game disk B
['GIRL5A.MAG', 'GIRL7A.MAG'],
)
UNCOMPRESSED_FILES = ['JO.EXE', 'OP.COM']
FILE_BLOCKS = {'VISUAL.COM': [(0x6d9, 0x140f), # vs1
(0x14cd, 0x17ef), # vs2
(0x1899, 0x1971), # vs3
(0x1a7e, 0x1dc2), # vs4
(0x1ea4, 0x21ec), # vs5
(0x22ad, 0x288d), # vs6
(0x2a7f, 0x2d11), # ending1
(0x2d52, 0x2ff5), ], # ending2]
'OP.COM': [(0x55b, 0x646), ], # disk insert msg
# (joke messages about being really hungry, among others)
'JO.EXE': [(0xba5, 0xc01),
(0x6c23, 0x6cb8),
(0x6cd3, 0x6cee), # main menu, options
(0x6d5a, 0x6d83),
(0x6d99, 0x6db5),
(0x6e96, 0x6ebe),
(0x6ed4, 0x6ef0),
(0x6f7e, 0x6fa9),
(0x6fb3, 0x6fc7),
(0x6fea, 0x7022),
(0x7aa5, 0x7ab4), ],
'STORY1.COM': [(0x32a2, 0x346f), ],
'STORY2.COM': [(0x3490, 0x35ba), ],
'STORY3.COM': [(0x3584, 0x3789), ],
'STORY4.COM': [(0x28b1, 0x2979), ],
'STORY5.COM': [(0x3640, 0x37bd), ],
'STORY6.COM': [(0x1cd3, 0x1e43), ],
'STORY7.COM': [(0x226c, 0x22f7), ],
'STORY8.COM': [(0x1eb0, 0x1fed), ],
'STORY9.COM': [(0x32aa, 0x3650), ],
'STORY10.COM': [(0x258e, 0x2936), ],
# STORY text shows up after boss fights.
# ENEMY text shows up before some boss fights.
'ENEMY1.COM': [(0x4503, 0x4561),],
# enemy2.com has no text?
# enemy3.com also has no text?
'ENEMY4.COM': [(0x41a9, 0x4444),],
# enemy5.com has no text
# enemy6.com has no text
# enemy7 has no text
# enemy8 has no text
'ENEMY9.COM': [(0x4129, 0x4206),],
'ENEMY10.COM': [(0x403f, 0x44ef),],
}
CONTROL_CODES = {'[LN]': '\x04\x00\x73',
'[SLN]': '\x0d',
'[START]': '\x04\x00\x69',
'[SCRL]': '\x05\x1e\x0d',
'[PAUSE]': '\x05\x1e',
'[0514]': '\x05\x14',
'[052d]': '\x05\x2d',
'[053c]': '\x05\x3c',
'[0578]': '\x05\x78',
'[050f]': '\x05\x0f',
'[1416]': '\x14\x16',
'[0308]': '\x03\x08',
'[160578]': '\x16\x05\x78',
'[012d06]': '\x01\x2d\x06',
'[012006]': '\x01\x20\x06',
'[012a14]': '\x01\x2a\x14',
'[013914]': '\x01\x39\x14',
'[01f517]': '\x01\xf5\x17',
'[01f017]': '\x01\xf0\x17',
'[017b19]': '\x01\x7b\x19',
'[019019]': '\x01\x90\x19',
'[01bc19]': '\x01\xbc\x19',
'[01d119]': '\x01\xd1\x19',
'[01f319]': '\x01\xf3\x19',
'[01081a]': '\x01\x08\x1a',
'[01fc1d]': '\x01\xfc\x1d',
'[01d21d]': '\x01\xd2\x01',
'[5f4501]': '\x04\xf4\x01',
'[01e71d]': '\x01\xe7\x1d',
'[012b1e]': '\x01\x2b\x1e',
'[01161e]': '\x01\x16\x1e',
'[013b29]': '\x01\x3b\x29',
'[01db28]': '\x01\xdb\x28',
'[019228]': '\x01\x92\x28',
'[01c128]': '\x01\xc1\x28',
'[1-1d]': '\x01\x1d\x05',
'[1-2c]': '\x01\x2c\x05',
'[1-77]': '\x01\x77\x05',
'[1-86]': '\x01\x86\x05',
'[1-9e]': '\x01\x9e\x05',
'[1-af]': '\x01\xaf\x05',
'[1-c5]': '\x01\xc5\x05',
'[1-da]': '\x01\xda\x05',
'[F-5f]': '\x0f\x5f\x45',
'[F-63]': '\x0f\x63\x45',
'[F-6b]': '\x0f\x6b\x45',
'[F-67]': '\x0f\x67\x45',
'[TXT11-71]': '\x15\x11\x71',
'[TXT1a-71]': '\x15\x1a\x71',
'[TXT1d-71]': '\x15\x1d\x71',
'[TXT1e-71]': '\x15\x1e\x71',
'[TXT26-71]': '\x15\x26\x71',
'[TXT27-71]': '\x15\x27\x71',
'[TXT28-54]': '\x15\x28\x54',
'[TXT29-38]': '\x15\x29\x38',
'[TXT2a-71]': '\x15\x2a\x71',
'[TXT2f-54]': '\x15\x2f\x54',
'[TXT30-71]': '\x15\x30\x71',
'[TXT36-71]': '\x15\x36\x71',
}
SCENE_POINTERS = [0x632, # scene 1
0x1462, # scene 2
0x1800, # scene 3
0x1a0d, # scene 4
0x1e30, # scene 5
0x2230, # scene 6
]
WINDOW_EXPANSIONS = [
('STORY6.COM', 0xac0, 0x5), # "You okay?"
('STORY6.COM', 0xb40, 0x2), # "Yes?"
('STORY8.COM', 0xc36, 0x2), # 'The resurrection of the M[...] draws nigh...' window height
('STORY9.COM', 0xa7a, 0xd), # "A voice boomed from above."
('STORY9.COM', 0xafa, 0x3), # "Cur!!" (shrink)
('STORY9.COM', 0xb3a, 0x3), # "Goal?" (shrink)
('STORY10.COM', 0x701, 0x0), # "A grave voice booms from somewhere..." x0 position
('STORY10.COM', 0x707, 0x13), # "A grave voice booms from somewhere..." x width
('ENEMY10.COM', 0x37b3, 0x1), # "!?" (srhink)
]
SHORT_STORY_MAX_WIDTH = 27
STORY_MAX_WIDTH = 34
VISUAL_MAX_WIDTH = 40
common_filenames = [
('Rusty (System disk).hdm',
'Rusty (Opening disk).hdm',
'Rusty (Game disk A).hdm',
'Rusty (Game disk B).hdm'),
('Rusty (System disk) [Alt 1].hdm',
'Rusty (Opening disk).hdm',
'Rusty (Game disk A).hdm',
'Rusty (Game disk B).hdm'),
('Rusty.hdi'),
('rusty.hdi'),
('ラスティ_1',
'ラスティ_2',
'ラスティ_3',
'ラスティ_4'),
]
common_path_in_disk = [
'.',
'.',
'.',
'RUSTY\\', # Yam's Rance World
'.',
]
# Order of text display in the game:
# Intro cinematic
# JO.EXE (main menu)
# VISUAL.COM scene 1 (Rusty, villagers, Santos, kids)
# Level 1 (castle town)
# STORY1.COM
# Level 2 (graveyard/crypt)
# STORY2.COM
# GIRL2A.MAG (Disk B)
# VISUAL.COM scene 2 (Gateau & Rusty)
# Level 3 (Chapel)
# STORY3.COM
# Level 4 (Chapel tower)
# STORY4.COM
# ENEMY4.COM
# STORY4.COM again ("Khh... the floor!!")
# VISUAL.COM scene 3 (Floor falls, then cave)
# Level 5 (Cavern)
# STORY5.COM
# GIRL5A.MAG (Halfway done)
# Level 6 (Hydrocity Zone)
# STORY6.COM
# VISUAL.COM scene 4 (Santos, kids in inn)
# Level 7 (Sunset parallax)
# STORY7.COM
# GIRL7A.MAG (Disk C)
# VISUAL.COM scene 4 (Mary, Gateau, Ryoko)
# Level 8 (Clock tower)
# STORY8.COM
# Level 9 (Giant castle)
# STORY9.COM (Gateau)
# Gateau fight
# ENEMY9.COM (Gateau)
# VISUAL.COM
# ...