-
Notifications
You must be signed in to change notification settings - Fork 2
/
Project.xml
103 lines (72 loc) · 4.53 KB
/
Project.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
<?xml version="1.0" encoding="utf-8"?>
<project xmlns="http://lime.software/project/1.0.2"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://lime.software/project/1.0.2 http://lime.software/xsd/project-1.0.2.xsd">
<!-- Enable the next line to set the testing variable so that VSCode Intellisense and such
finds all the test artifacts and libs. Otherwise a simple -Dtesting flag added to the build
will build the test application. Removing it will build the game.
-->
<set name="tests"/>
<!-- <set name="examples"/> -->
<!-- _________________________ Application Settings _________________________ -->
<app title="parasol" file="parasol" main="unit.TestMain" version="0.0.1" company="Rookery Games" if="tests"/>
<app title="parasol" file="parasol" main="examples.Main" version="0.0.1" company="Rookery Games" if="examples"/>
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window if="examples" width="1920" height="1280" fps="60" background="#000000" hardware="true" vsync="false" />
<window if="tests" width="600" height="400" fps="60" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="false" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export" />
<source path="parasol" include="parasol" /> <!-- Haxelib source hierarchy -->
<assets path="assets" />
<source path="tests/src" include="tests/src/unit" if="tests"/> <!-- Test code hierarchy -->
<assets path="tests/reference" if="tests"/> <!-- Reference logs -->
<assets path="tests/data" if="tests"/> <!-- Test data files -->
<source path="examples" include="examples/examples" if="examples"/> <!-- Example code -->
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<!--In case you want to use the addons package-->
<haxelib name="flixel-addons" />
<!--In case you want to use the ui package-->
<haxelib name="flixel-ui" />
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape-haxe4" />-->
<haxelib name="utest" if="tests"/>
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<!-- _____________________________ Comiler Options __________________________ -->
<haxeflag name="--macro" value="addMetadata('@:build(unit.macros.InstallCallout.build(\'present\', \'unit.utils.Capture.capture\'))', 'openfl.display3D.Context3D')" if="tests"/>
</project>