#pragma once #include "4dm.h" namespace fdm { namespace Packet { enum ClientPacket : short { C_LOGIN_DETAILS = 0x0, C_SKIN_DATA = 0x1, C_JOIN = 0x2, C_REJOIN = 0x3, C_CHAT_MESSAGE = 0x4, C_BLOCK_BREAK_START = 0x5, C_BLOCK_BREAK_CANCEL = 0x6, C_BLOCK_BREAK_FINISH = 0x7, C_MOVEMENT_UPDATE = 0x8, C_RENDER_DIST = 0x9, C_CHUNK_REQUEST = 0xA, C_ENTITY_REQUEST = 0xB, C_PLAYER_SKIN_REQUEST = 0xC, C_HOTBAR_SLOT_SELECT = 0xD, C_INVENTORY_ACTION = 0xE, C_INVENTORY_OPEN = 0xF, C_ITEM_COLLECT = 0x10, C_ITEM_THROW_HOTBAR = 0x11, C_ITEM_THROW_CURSOR = 0x12, C_ITEM_ACTION = 0x13, C_ITEM_ACTION_ENTITY = 0x14, C_HITTING_START = 0x15, C_HITTING_STOP = 0x16, C_ACTION_START = 0x17, C_ACTION_STOP = 0x18, C_CROUCH_START = 0x19, C_CROUCH_STOP = 0x1A, C_JUMP = 0x1B, C_LOOK = 0x1C }; enum ServerPacket : short { S_ERROR_VERSION_INVALID = 0x0, S_ERROR_UUID_INVALID = 0x1, S_ERROR_UUID_ALREADY_LOGGED_IN = 0x2, S_LOGIN_SUCCESS = 0x3, S_DEATH = 0x4, S_CHAT_MESSAGE_SERVER = 0x5, S_CHAT_MESSAGE_PLAYER = 0x6, S_CHUNK_DATA = 0x7, S_ENTITY_DATA = 0x8, S_ENTITY_KILL = 0x9, S_ENTITY_UPDATE = 0xA, S_ENTITY_ACTION = 0xB, S_ENTITY_TRANSFER = 0xC, S_BLOCK_UPDATE = 0xD, S_RENDER_DIST = 0xE, S_HOTBAR_SLOT_SELECT = 0xF, S_INVENTORY_ACTION = 0x10, S_INVENTORY_UPDATE = 0x11, S_ITEM_ACTION = 0x12, S_ITEM_ACTION_ENTITY = 0x13, S_ITEM_COLLECT = 0x14, S_ITEM_THROW_HOTBAR = 0x15, S_ITEM_THROW_CURSOR = 0x16, S_PLAYER_SKIN_DATA = 0x17, S_PLAYER_MOVEMENT_UPDATE = 0x18, S_PLAYER_EQUIP = 0x19, S_PLAYER_BLOCK_BREAK_START = 0x1A, S_PLAYER_BLOCK_BREAK_STOP = 0x1B, S_PLAYER_HITTING_START = 0x1C, S_PLAYER_HITTING_STOP = 0x1D, S_PLAYER_ACTION_START = 0x1E, S_PLAYER_ACTION_STOP = 0x1F, S_PLAYER_CROUCH_START = 0x20, S_PLAYER_CROUCH_STOP = 0x21, S_PLAYER_JUMP = 0x22, S_PLAYER_LOOK = 0x23 }; } }