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.gitignore
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# Special
.RunTests.bat
/Plugins/Developer/*
/Config/DefaultSemver.ini
# Rider++
/.idea
/Plugins/RiderSourceCodeAccess/*
# VSCode
*.code-workspace
/.vscode
# Visual Studio 2019
## Resharper
*.sln.*.user
# Builds
/Builds/*
/Build/*
# UE4 Plugin
/Plugins/UE4GitPlugin/Binaries/
## Ignore any plugin binaries or intermediates
# /Plugins/**/Binaries
# /Plugins/**/Intermediate
/Plugins/**/ASCCache
# Git merge conflict files
*.orig
# Temporary files created by several applications
*.*~
*.tmp
*.swp
/enc_temp_folder/*
# Unreal Engine Generated Files
/Intermediate
/Saved
/DerivedDataCache
/Binaries
/Releases
/Build
!/Build/Windows
/LocalDerivedDataCache
## Lightmap builds
*_BuiltData*
## HLOD
*_HLOD*
# Unreal Engine Content
## Binary Source Assets (Use Dropbox for these!)
*.png
*.psd
*.wav
*.tga
*.fbx
*.tif
# Visual Studio
*.sln
*.sdf
*.suo
*.pdb
## Visual Studio 2017
/.vs/
## Visual Studio Cache Files
*.VC.db
*.VC.opendb
/ipch
## Build Pipeline
## Local overwrites of Build Pipeline
/build-config.local.js
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
#*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
# Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
!Plugins/Odin/ThirdParty/OdinLibrary/x64/Win/odin.dll
!Plugins/Odin/ThirdParty/OdinLibrary/x64/Win/odin.lib
!Plugins/**/*.dll
!Plugins/**/*.lib
!Plugins/**/*.so
#**Binaries/**/UnrealEditor*.dll
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio-Win64-DebugGame.dll
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudio.dll
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor-Win64-DebugGame.dll
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-FMODStudioEditor.dll
Plugins/FMODStudio/Binaries/Win64/UnrealEditor-Win64-DebugGame.modules
Plugins/FMODStudio/Binaries/Win64/UnrealEditor.modules
Plugins/FMODStudioNiagara/Binaries/Win64/UnrealEditor-FMODStudioNiagara-Win64-DebugGame.dll
Plugins/FMODStudioNiagara/Binaries/Win64/UnrealEditor-FMODStudioNiagara.dll
Plugins/FMODStudioNiagara/Binaries/Win64/UnrealEditor-Win64-DebugGame.modules
Plugins/FMODStudioNiagara/Binaries/Win64/UnrealEditor.modules
Plugins/Odin/Binaries/Win64/UnrealEditor-Odin-Win64-DebugGame.dll
Plugins/Odin/Binaries/Win64/UnrealEditor-Odin.dll
Plugins/Odin/Binaries/Win64/UnrealEditor-Win64-DebugGame.modules
Plugins/Odin/Binaries/Win64/UnrealEditor.modules
README.html
README.pdf