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max_depth_test.go
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max_depth_test.go
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/*
Problem:
- Given a binary tree, find the maximum depth.
Example:
- Input:
1
2 3
4 5
6 7
8
Output: 5
Approach:
- Similar to minimum depth problem, we will keep traversing for all
levels, incrementing our maximum depth instead of returning as
soon as we find a leaf node.
Cost:
- O(n) time, O(n) space.
*/
package gtci
import (
"testing"
"github.com/hoanhan101/algo/common"
)
func TestMaxDepth(t *testing.T) {
t1 := &common.TreeNode{Left: nil, Value: 1, Right: nil}
t2 := &common.TreeNode{Left: nil, Value: 1, Right: nil}
t2.Left = &common.TreeNode{Left: nil, Value: 2, Right: nil}
t2.Left.Right = &common.TreeNode{Left: nil, Value: 3, Right: nil}
t3 := &common.TreeNode{Left: nil, Value: 1, Right: nil}
t3.Left = &common.TreeNode{Left: nil, Value: 2, Right: nil}
t3.Right = &common.TreeNode{Left: nil, Value: 3, Right: nil}
t4 := &common.TreeNode{Left: nil, Value: 1, Right: nil}
t4.Left = &common.TreeNode{Left: nil, Value: 2, Right: nil}
t4.Right = &common.TreeNode{Left: nil, Value: 3, Right: nil}
t4.Left.Left = &common.TreeNode{Left: nil, Value: 4, Right: nil}
t4.Right.Right = &common.TreeNode{Left: nil, Value: 5, Right: nil}
t5 := &common.TreeNode{Left: nil, Value: 1, Right: nil}
t5.Left = &common.TreeNode{Left: nil, Value: 2, Right: nil}
t5.Right = &common.TreeNode{Left: nil, Value: 3, Right: nil}
t5.Left.Left = &common.TreeNode{Left: nil, Value: 4, Right: nil}
t5.Right.Left = &common.TreeNode{Left: nil, Value: 5, Right: nil}
t5.Right.Right = &common.TreeNode{Left: nil, Value: 6, Right: nil}
t5.Left.Left.Left = &common.TreeNode{Left: nil, Value: 7, Right: nil}
t5.Left.Left.Left.Left = &common.TreeNode{Left: nil, Value: 8, Right: nil}
tests := []struct {
in *common.TreeNode
expected int
}{
{t1, 1},
{t2, 3},
{t3, 2},
{t4, 3},
{t5, 5},
}
for _, tt := range tests {
common.Equal(
t,
tt.expected,
maxDepth(tt.in),
)
}
}
func maxDepth(root *common.TreeNode) int {
if root == nil {
return 0
}
// initialize a linked list with the root.
queue := common.NewQueue()
queue.Push(root)
// track the minimum depth.
maxDepth := 0
for queue.Size() > 0 {
// increase the max depth at each level.
maxDepth++
levelSize := queue.Size()
for i := 0; i < levelSize; i++ {
// pop the queue and cache that value to its current level.
current := queue.Pop().(*common.TreeNode)
// push its left child.
if current.Left != nil {
queue.Push(current.Left)
}
// push its right child.
if current.Right != nil {
queue.Push(current.Right)
}
}
}
return maxDepth
}