-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathCMakeLists.txt
55 lines (43 loc) · 1.8 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
cmake_minimum_required(VERSION 3.10)
project(EvolutionSimulator)
file(GLOB_RECURSE SRC ./src/*.cpp)
file(GLOB_RECURSE AGL ./lib/AGL/src/*.cpp)
file(GLOB_RECURSE PHY ./lib/PHY/src/*.cpp)
file(GLOB_RECURSE IN ./lib/IN/src/*.cpp)
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set (CMAKE_CXX_STANDARD 17)
#set(CMAKE_CXX_COMPILER "g++")
if(WIN32)
find_package(GLEW REQUIRED)
find_package(GLFW3 3.3 REQUIRED)
endif()
# set(CMAKE_BUILD_TYPE Debug) # default build
message(STATUS "CMAKE_BUILD_TYPE = ${CMAKE_BUILD_TYPE}")
if(CMAKE_BUILD_TYPE MATCHES Debug)
set (CMAKE_CXX_FLAGS "-g -fsanitize=address")
message(STATUS "Building with debug flags")
elseif(CMAKE_BUILD_TYPE MATCHES Release)
set (CMAKE_CXX_FLAGS "-Ofast -flto=auto")
message(STATUS "Building with release flags")
endif()
add_executable(EvolutionSimulator ${SRC} ${AGL} ${PHY} ${IN})
if(LINUX)
target_link_libraries(EvolutionSimulator -lX11 -lGL -lGLEW -lSOIL -lfreetype)
target_include_directories(EvolutionSimulator PUBLIC "/usr/include/freetype2")
include_directories("./lib")
endif()
if(WIN32)
#target_link_libraries(EvolutionSimulator "C:\\soil\\lib\\libsoil.a" "C:\\freetype\\objs\\libfreetype.dll" opengl32)
target_link_libraries(EvolutionSimulator opengl32)
#include_directories("C:\\Users\\$ENV{USERNAME}\\Documents\\vcpkg\\installed\\x64-mingw-dynamic\\include")
target_include_directories(EvolutionSimulator
PUBLIC ${GLEW_INCLUDE_DIRS}
PUBLIC "./lib")
target_link_libraries(EvolutionSimulator glfw )
#target_link_libraries(EvolutionSimulator glew )
target_link_libraries(EvolutionSimulator ${GLEW_STATIC_LIBRARY} )
endif()
#target_include_directories(EvolutionSimulator INTERFACE )
#link_libraries(${GLEW_LIBRARIES})
#target_include_directories(EvolutionSimulator )