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Currently FF2 forgets to do anything about the damageBonus parameter of the OnStomp goomba support function, should we change it to allow FF2 to control it via another CVAR(To make it independent of goomba's CFG) or keep functionality the same?
Well it works fine as is which is why this issue has the "[QUESTION]" prefix, I just thought I make note of the question here for feedback due to thread it started from(and going back and reading one of my replies again)
Currently FF2 forgets to do anything about the damageBonus parameter of the OnStomp goomba support function, should we change it to allow FF2 to control it via another CVAR(To make it independent of goomba's CFG) or keep functionality the same?
Edit: Reference: https://forums.alliedmods.net/showpost.php?p=2373351&postcount=10 <--Follow the reply chain
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