Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[QUESTION] Should FF2 void the value to damageBonus param or keep it the same? #338

Open
WildCard65 opened this issue Dec 17, 2015 · 2 comments
Labels

Comments

@WildCard65
Copy link
Contributor

Currently FF2 forgets to do anything about the damageBonus parameter of the OnStomp goomba support function, should we change it to allow FF2 to control it via another CVAR(To make it independent of goomba's CFG) or keep functionality the same?

Edit: Reference: https://forums.alliedmods.net/showpost.php?p=2373351&postcount=10 <--Follow the reply chain

@winstliu
Copy link
Member

This whole integration thing is a mess. I'm tempted to leave it as is for now.

@WildCard65
Copy link
Contributor Author

Well it works fine as is which is why this issue has the "[QUESTION]" prefix, I just thought I make note of the question here for feedback due to thread it started from(and going back and reading one of my replies again)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants