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只需要建立 sprite atlas 配置文件,unity就可以自动处理图集了,包括AB包这些,加载的时候不用管是 散图 还是图集。不知道为何还需要另外写个ImageLoader组件去做 图集,动态图集这些处理?
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我没有听说过sprite atlas支持运行中动态图集,sprite atlas图集里的图片和没打进sprite atlas的散图加载方式也有一点区别,ImageLoader的存在意义就是处理这三种图片的加载,对外提供统一的接口
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只需要建立 sprite atlas 配置文件,unity就可以自动处理图集了,包括AB包这些,加载的时候不用管是 散图 还是图集。不知道为何还需要另外写个ImageLoader组件去做 图集,动态图集这些处理?
The text was updated successfully, but these errors were encountered: