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sageShader.h
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sageShader.h
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/******************************************************************************
* SAGE - Scalable Adaptive Graphics Environment
*
* Module: sageShader.h
* Author : Luc Renambot
*
* Description: This is the header file for the video display module of SAGE.
*
* Notes : Since the display window may receive its many pieces from many servers, we need to pass multiple buffers
* to this class. Each of the buffers passed contains a frame which forms a part (or whole) of the image on
* the display side.
*
* Copyright (C) 2012 Electronic Visualization Laboratory,
* University of Illinois at Chicago
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the distribution.
* * Neither the name of the University of Illinois at Chicago nor
* the names of its contributors may be used to endorse or promote
* products derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Direct questions, comments etc about SAGE to renambot@uic.edu
* http://sagecommons.org/
*
***************************************************************************************************************************/
#ifndef SAGE_SHADER_H
#define SAGE_SHADER_H
#define GLSLVertexShader 1
#define GLSLFragmentShader 2
#include <GL/glew.h>
//
// Returns 1 if an OpenGL error occurred, 0 otherwise.
//
//int GLprintError(const char *file, int line);
//
// Print out the information log for a shader object
//
void GLSLprintShaderInfoLog(GLuint shader);
//
// Print out the information log for a program object
//
void GLSLprintProgramInfoLog(GLuint program);
//
// Returns the size in bytes of the shader fileName.
// If an error occurred, it returns -1.
//
// File name convention:
//
// <fileName>.vert
// <fileName>.frag
//
int GLSLShaderSize(char *fileName, int shaderType);
//
// Reads a shader from the supplied file and returns the shader in the
// arrays passed in. Returns 1 if successful, 0 if an error occurred.
// The parameter size is an upper limit of the amount of bytes to read.
// It is ok for it to be too big.
//
int GLSLreadShader(char *fileName, int shaderType, char *shaderText, int size);
//
// Allocate memory to hold the source of our shaders.
//
int GLSLreadShaderSource(char *fileName, GLchar **vertexShader, GLchar **fragmentShader);
//install fragment shader only
GLuint GLSLinstallFragmentShader(const GLchar *Vertex);
//install both
GLuint GLSLinstallShaders(const GLchar *Vertex, const GLchar *Fragment);
#endif