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endless-sky.appdata.xml
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endless-sky.appdata.xml
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<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop">
<id>io.github.endless_sky.endless_sky</id>
<launchable type="desktop-id">endless-sky.desktop</launchable>
<name>Endless Sky</name>
<summary>Space exploration and combat game</summary>
<summary xml:lang="de">Weltraumhandels und Kampfsimulator</summary>
<summary xml:lang="fr">Jeu d'exploration et de combat dans l'espace</summary>
<developer_name>Michael Zahniser</developer_name>
<project_license>GPL-3.0 AND CC-BY-SA-4.0 AND CC-BY-SA-3.0 AND CC-BY-3.0</project_license>
<metadata_license>CC0-1.0</metadata_license>
<description>
<p>
Explore other star systems. Earn money by trading, carrying passengers, or completing missions. Use your earnings to buy a better ship or to upgrade the weapons and engines on your current one. Blow up pirates. Take sides in a civil war. Or leave human space behind and hope to find some friendly aliens whose culture is more civilized than your own...
</p>
<p>
Endless Sky is a sandbox-style space exploration game similar to Elite, Escape Velocity, or Star Control. You start out as the captain of a tiny space ship and can choose what to do from there. The game includes a major plot line and many minor missions, but you can choose whether you want to play through the plot or strike out on your own as a merchant or bounty hunter or explorer.
</p>
</description>
<categories>
<category>Game</category>
<category>Simulation</category>
</categories>
<url type="bugtracker">https://github.com/endless-sky/endless-sky/issues</url>
<url type="help">https://github.com/endless-sky/endless-sky/wiki/PlayersManual</url>
<url type="homepage">https://endless-sky.github.io/</url>
<screenshots>
<screenshot type="default">
<image>https://endless-sky.github.io/images/screenshots/battle.jpg</image>
</screenshot>
<screenshot>
<image>https://endless-sky.github.io/screenshots/beams.jpg</image>
</screenshot>
<screenshot>
<image>https://camo.githubusercontent.com/647979e73d2121a1a982a96b0561e0e435598fd4/68747470733a2f2f656e646c6573732d736b792e6769746875622e696f2f73637265656e73686f74732f736d616c6c382e6a7067</image>
</screenshot>
<screenshot>
<image>https://endless-sky.github.io/images/screenshots/outfitter.jpg</image>
</screenshot>
<screenshot>
<image>https://endless-sky.github.io/images/screenshots/shipyard.jpg</image>
</screenshot>
</screenshots>
<releases>
<release version="0.9.8" date="2017-08-14">
<description>
<p>Bug fixes:</p>
<ul>
<li>Typo fixes. (@Amazinite, @Bladewood, @Hadron1776, @MessyMix, @tehhowch)</li>
<li>You no longer ever transfer crew to automata when capturing them. (@tehhowch)</li>
<li>Fixed ships not fully decloaking after cloaking to repair themselves. (@tehhowch)</li>
<li>Shift-selecting a range of ships in a shop no longer includes disabled ships. (@tehhowch)</li>
<li>Fixed an error in how the travel plan is drawn when you have no flagship. (@tehhowch)</li>
<li>Fixed flashing ships repeatedly triggering the warning siren. (@Hadron1776)</li>
<li>Fixed a bug that kept you from landing on planets that aren't on your travel plan. (@tehhowch)</li>
<li>Adding a stellar object that is linked to a planet definition now works properly.</li>
<li>Map labels now reset to their default state when loading a new game.</li>
<li>Fixed a crash that could happen when disowning ships.</li>
<li>Fixed a crash that could occur when your flagship is captured.</li>
<li>Daily weapon reloads (e.g. when you jump) no longer reset turret angles.</li>
<li>Fixed the messages list not resetting if creating a new pilot from the main menu.</li>
</ul>
<p>Game content:</p>
<ul>
<li>Fixed a Remnant mission that could be offered on non-Remnant worlds. (@tehhowch)</li>
<li>Fixed the turret assignments on the cloaked Archon. (@tehhowch)</li>
<li>The uninhabited "Far Monad" world will no longer fine the player. (@Amazinite)</li>
<li>Fixed some issues with the Wanderer / Kor Sestor missions. (@tehhowch)</li>
<li>Reordering some ship hardpoints for consistency. (@warp-core)</li>
<li>Added a different faction log entry for the Remnant if you don't befriend them. (@tehhowch)</li>
<li>Added descriptions for the Remnant ships and thumbnail images for their outfits.</li>
<li>Made the Remnant's Point Defense Turret far more effective, to justify its price.</li>
<li>Made the Remnant generators a bit better, and made the Crystal Capacitor draw power.</li>
<li>Made the Starling and Albatross ships a bit faster, and gave the Starling more fuel.</li>
<li>Added another wormhole link connecting the rest of the Ember Waste.</li>
<li>Wanderer jobs now become less frequent after the Hai invade them.</li>
<li>The prison on Clink now "closes" once the war is over.</li>
<li>If you bomb Zenith in the Wanderer story, its planet sprite now changes to show the crater.</li>
<li>Some Hai ships now have "Quantum Keystones" installed, to match the lore about them.</li>
<li>Hai outfitters now sell fuel pods.</li>
<li>The mission NPC void sprites are now "mute," like all the others.</li>
</ul>
<p>Game mechanics:</p>
<ul>
<li>Fixed some inefficiencies and glitches with ships assisting each other. (@tehhowch)</li>
<li>Fixed some bugs with escort pathfinding and spurious refuelling. (@tehhowch)</li>
<li>Demanding tribute from a planet now always makes its government and allies hostile.</li>
<li>Enemies will no longer hang out just waiting for a player who is beyond the "invisible fence."</li>
<li>Missions can now specify a random range of time delays for events.</li>
<li>If your ship has no forward-facing guns, auto-aim will no longer activate.</li>
<li>The <payment> substitution in missions now shows payment for that action clause, if any.</li>
<li>Once a "derelict" NPC has been boarded, it can now repair when landing like an ordinary ship.</li>
</ul>
<p>User interface:</p>
<ul>
<li>In the radar, the "blink" color for mission targets is now customizable. (@Hadron1776)</li>
<li>Restricted planets are now a different color than hostile planets. (@Hadron1776)</li>
<li>If a plugin overrides the start date, new player messages still work correctly. (@Hadron1776)</li>
<li>Fixed a missing newline in the scan dialog for harvested materials in cargo. (@tehhowch)</li>
<li>In fullscreen mode, the cursor now disappears if you don't move the mouse for 10 seconds.</li>
<li>Sped up the main view zoom animation so it's easier to set it to a specific zoom level.</li>
<li>Made it so you can sell outfits in cargo without switching to the cargo view.</li>
<li>Fixed a case where your flagship could end up included in the escort selection.</li>
<li>In the map, systems with "inhabited" worlds but no spaceports now show up as uninhabited.</li>
<li>Made it possible to click a planet in the map to set it as your landing target.</li>
<li>You can now double-click a snapshot in the Load / Save panel to load it.</li>
<li>Planet labels now always use the government color (instead of being red for hostile planets).</li>
</ul>
<p>Under the hood:</p>
<ul>
<li>Refactored the assistance-seeking AI to use less CPU time. (@tehhowch)</li>
<li>Fixed some missing #includes that messed up compilation in Visual Studio.</li>
<li>Fixed some potential issues and dead code found by Clang's static analyzer.</li>
</ul>
</description>
</release>
</releases>
<content_rating type="oars-1.1">
<content_attribute id="drugs-alcohol">mild</content_attribute>
</content_rating>
</component>