From 3fcb327bc62ba913957563f641b362beb7dc33a8 Mon Sep 17 00:00:00 2001 From: gmriggs Date: Sun, 3 Sep 2023 09:51:13 -0400 Subject: [PATCH] don't skip anchor locations on fbx animation export (#74) --- ACViewer/FileExport.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ACViewer/FileExport.cs b/ACViewer/FileExport.cs index 73092c1..733a364 100644 --- a/ACViewer/FileExport.cs +++ b/ACViewer/FileExport.cs @@ -687,8 +687,8 @@ public static bool ExportModel_Assimp(uint fileID, MotionData motionData, string { var gfxObjId = setup.Parts[i]; - if (gfxObjId == 0x010001ec) // skip anchor locations - continue; + //if (gfxObjId == 0x010001ec) // skip anchor locations + //continue; if (!gfxObjIdCnts.TryGetValue(gfxObjId, out var gfxObjIdCnt)) gfxObjIdCnts[gfxObjId] = 1;