-
Notifications
You must be signed in to change notification settings - Fork 54
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[BUG] Mass ratio calculation for engines causes problems on cars and lightly armored vehicles #55
Labels
bug
Something isn't working
help wanted
Extra attention is needed
high priority
Stuff that needs to be done as quick as possible
Comments
TwistedTail
added
the
high priority
Stuff that needs to be done as quick as possible
label
Apr 22, 2020
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Labels
bug
Something isn't working
help wanted
Extra attention is needed
high priority
Stuff that needs to be done as quick as possible
Short Description
On light vehicles (under 2 tons or so it becomes especially noticeable), if you parent your drivetrain, the vehicle drives quite a bit slower than it would if you just welded everything ACF.
With the ability to parent any ACF components, this bug becomes much more apparent.
How to Reproduce
Create a basic vehicle chassis with a total overall mass of under 1000kg - the lighter it is, the more noticeable the bug is. Give it a beefy but heavy engine such as the special 2.9L v8. Make two copies - one with all ACF components welded, and then one with all ACF components parented. The vehicle with parented components will accelerate and reach top speed much slower than the vehicle with welded components.
Additional Information
Currently, at least for light vehicles, I'm better off just welding ACF components for the extra power it gives me, which shouldn't be the case. This can also benefit tankers if they weld-parent their heaviest few pieces of armor.
The text was updated successfully, but these errors were encountered: