- our structure
- we have world
- inside the world we have entities
- each entity contains mesh render from which we get the data for the render command
- each mesh render contains mesh
- each mesh contains vertices
- each mesh contains indices
- each mesh contains textures
- each mesh render contains mesh
- each entity contains mesh render from which we get the data for the render command
- inside the world we have entities
- we have world
- e7na hn3ml class esmo light w n7ot feh kol el data m3ada el position wl direction, s7 ?
- lw ahh fa ehna hn3mlo fen?
fl components w hn5leha t3ml inheret mn class componentw
- w hangeb mnen el position w el direction?
local to world transform zyo zy el camera ma et3mlt keda.
- el material, ezay hn3rf el abedo wl specular w el shininess w keda, hn7otohom fen w ezay, w hal ehna el hn3mlhom wla homa mawgoden wla a?