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RubixCube.java
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import java.util.Scanner;
class RubixCube
{
Scanner sc = new Scanner(System.in);
String a[] = new String[21];
String ori[] = new String[21];
String a_solved[] = new String[21];
String acc;
//loop variable
int i;
//search variable
int se;
//number of moves Accumulating variable
int nm;
//number of movesets accumulating variable
int nms;
//move variables
int c;
//second layer variable
int sls;
//second layer search variable
boolean slflag;
//second layer flag variable
int b;
//thirdlayer cross, while loop control variable
String buffer1;
// String 1 to buffer main method
String buffer2;
// String 2 to buffer main method
boolean check1;
// flag variable to check if first layer is correct
boolean check12;
// flag variable to check if first and second layer is correct
boolean check123;
// flag variable to check if first, second and third layer is correct
boolean mainflag;
// flag variable to check if first layer is correct
String patterncheck[] = new String[21];
//to store user input
static boolean pattern1;
// flag variable to check if pattern one exists
static boolean pattern2;
// flag variable to check if pattern two exists
static boolean pattern3;
String U,D,F,B,R,L,M,E,S,UI,DI,FI,BI,RI,LI,MI,EI,SI;
RubixCube()
{
a[0] = "";
a[1]=a[2]=a[3]=a[4]=a[13]=a[14]=a[15]=a[16]="xxepxuxd";
a[9]=a[10]=a[11]=a[12]="xxepxrxl";
a[5]=a[6]=a[7]=a[8]=a[17]=a[18]=a[19]=a[20]="xxxcxxuxdxr";
a_solved[1]="grepgurd";
a_solved[2]="gwepguwd";
a_solved[3]="goepguod";
a_solved[4]="gyepguyd";
a_solved[5]="grwcgurdwr";
a_solved[6]="gowcguwdor";
a_solved[7]="goycguodyr";
a_solved[8]="grycguydrr";
a_solved[9]="rwepwrrl";
a_solved[10]="oweporwl";
a_solved[11]="oyepyrol";
a_solved[12]="ryeprryl";
a_solved[13]="breprubd";
a_solved[14]="bwepwubd";
a_solved[15]="boepoubd";
a_solved[16]="byepyubd";
a_solved[17]="brwcrubdwr";
a_solved[18]="bowcwubdor";
a_solved[19]="boycoubdyr";
a_solved[20]="brycyubdrr";
//move variables initialisation
U = "U Up Move first layer to the left";
D = "D Down Move third layer to the right";
F = "F Front Move first phase clockwise";
B = "B Back Move third phase anticlockwise with respect to the side you are currently holding";
R = "R Right Move right sub-layer upwards";
L = "L Left Move left sub-layer downwards";
M = "M Middle Move middle sub layer downwards";
E = "E Equatorial Move second layer to the right";
S = "S Standing Move second phase clockwise";
//inverted moves
UI = "UI Up_inv Move first layer to the right";
DI = "DI Down_inv Move third layer to the left";
FI = "FI Front_inv Move first phase anticlockwise";
BI = "BI Back_inv Move third phase clockwise with respect to the side you are currently holding";
RI = "RI Right_inv Move right sub-layer downwards";
LI = "LI Left_inv Move left sub-layer upwards";
MI = "MI Middle_inv Move middle sub layer upwards";
EI = "EI Equatorial_inv Move second layer to the left";
SI = "SI Standing_inv Move second phase anticlockwise";
nm = nms = 0;
c=0;
slflag = false;
buffer1 = buffer2 = null;
check1 = true;
check12 = true;
check123 = true;
mainflag = true;
pattern1 = false;
pattern2 = false;
pattern3 = false;
patterncheck[0] = "";
patterncheck[1]=patterncheck[2]=patterncheck[3]=patterncheck[4]=patterncheck[13]=patterncheck[14]=patterncheck[15]=patterncheck[16]="xxepxuxd";
patterncheck[9]=patterncheck[10]=patterncheck[11]=patterncheck[12]="xxepxrxl";
patterncheck[5]=patterncheck[6]=patterncheck[7]=patterncheck[8]=patterncheck[17]=patterncheck[18]=patterncheck[19]=patterncheck[20]="xxxcxxuxdxr";
}
void Accept()
{
for(i=1;i<21;i++)
{
accept: while(true)
{
System.out.println("Enter Rubix Cube member at " +i);
if(i == 1 || i == 2 || i == 3 || i == 4 || i == 13 || i == 14 || i == 15 || i == 16)
System.out.println("Enter the first letter of the colour you see above followed by the first letter of the colour you see below it.");
else if(i == 9 || i == 10 || i == 11 || i == 12)
System.out.println("Enter the first letter of the colour you see to the right followed by the first letter of the colour you see to the left of it.");
else
System.out.println("Enter the first letter of the colour you see above, followed by the one below and then followed by the one on the right");
acc = sc.next();
if(i == 1 || i == 2 || i == 3 || i == 4 || i == 13 || i == 14 || i == 15 || i == 16 || i == 9 || i == 10 || i == 11 || i == 12)
{
if(acc.length()<2)
System.out.println("Wrong entry");
else
break accept;
}
else
{
if(acc.length()<3)
System.out.println("Wrong entry");
else
break accept;
}
}
patterncheck[i] = acc;
//now the entry should be correct.
//for edge pieces
if(i == 1 || i == 2 || i == 3 || i == 4 || i == 13 || i == 14 || i == 15 || i == 16 || i == 9 || i == 10 || i == 11 || i == 12)
{
if(acc.indexOf('g') != -1)
a[i] = "g";
else if(acc.indexOf('b') != -1)
a[i] = "b";
if(acc.indexOf('g') == -1 && acc.indexOf('b') == -1 && acc.indexOf('r') != -1)
a[i] = "r";
else if(acc.indexOf('g') == -1 && acc.indexOf('b') == -1 && acc.indexOf('o') != -1)
a[i] = "o";
if( (acc.indexOf('g') != -1 || acc.indexOf('b') != -1) && acc.indexOf('r') != -1)
a[i] = a[i] + "r";
else if( (acc.indexOf('g') != -1 || acc.indexOf('b') != -1) && acc.indexOf('o') != -1)
a[i] = a[i] + "o";
if(acc.indexOf('w') != -1)
a[i] = a[i] + "w";
else if(acc.indexOf('y') != -1)
a[i] = a[i] + "y";
a[i] = a[i] + "ep";
}
//for corner pieces
if(i == 5 || i == 6 || i == 7 || i == 8 || i == 17 || i == 18 || i == 19 || i == 20)
{
if(acc.indexOf('g') != -1)
a[i] = "g";
else if(acc.indexOf('b') != -1)
a[i] = "b";
if(acc.indexOf('r') != -1)
a[i] = a[i] + "r";
else if(acc.indexOf('o') != -1)
a[i] = a[i] + "o";
if(acc.indexOf('w') != -1)
a[i] = a[i] + "w";
else if(acc.indexOf('y') != -1)
a[i] = a[i] + "y";
a[i] = a[i] + "c";
}
switch(i)
{
case 1:case 2:case 3:case 4:case 13:case 14:case 15:case 16:
a[i] = a[i] + acc.charAt(0) + "u" + acc.charAt(1) + "d";
ori[i] = a[i];
break;
case 9:case 10:case 11:case 12:
a[i] = a[i] + acc.charAt(0) + "r" + acc.charAt(1) + "l";
ori[i] = a[i];
break;
default:
a[i] = a[i] + acc.charAt(0) + "u" + acc.charAt(1) + "d" + acc.charAt(2) + "r";
ori[i] = a[i];
}
}
}
void L1R()
{
String t1,t2,t3,t4;
//swapping edge pieces
t1=a[1];
t2=a[2];
t3=a[3];
t4=a[4];
a[1]=t4;
a[2]=t1;
a[3]=t2;
a[4]=t3;
//interchanging faces not required as there is no face conflicts in moving the first layer
//swapping corner pieces
t1=a[5];
t2=a[6];
t3=a[7];
t4=a[8];
a[5]=t4;
a[6]=t1;
a[7]=t2;
a[8]=t3;
//interchanging faces not required as there is no face conflicts in moving the first layer
}
void L3R()
{
String t1,t2,t3,t4;
//swapping edge pieces
t1=a[13];
t2=a[14];
t3=a[15];
t4=a[16];
a[13]=t4;
a[14]=t1;
a[15]=t2;
a[16]=t3;
//interchanging faces not required as there is no face conflicts in moving the third layer
//swapping corner pieces
t1=a[17];
t2=a[18];
t3=a[19];
t4=a[20];
a[17]=t4;
a[18]=t1;
a[19]=t2;
a[20]=t3;
//interchanging faces not required as there is no face conflicts in moving the third layer
}
void SRD()
{
String t1,t2,t3,t4;
//swapping edge pieces
t1=a[2];
t2=a[9];
t3=a[14];
t4=a[10];
a[2]=t4;
a[9]=t1;
a[14]=t2;
a[10]=t3;
//interchanging edge pieces
a[2] = a[2].substring(0,4) + a[2].charAt(4) + "u" + a[2].charAt(6) + "d";
a[9] = a[9].substring(0,4) + a[9].charAt(6) + "r" + a[9].charAt(4) + "l";
a[14] = a[14].substring(0,4) + a[14].charAt(4) + "u" + a[14].charAt(6) + "d";
a[10] = a[10].substring(0,4) + a[10].charAt(6) + "r" + a[10].charAt(4) + "l";
//swapping corner pieces
t1=a[6];
t2=a[5];
t3=a[17];
t4=a[18];
a[6]=t4;
a[5]=t1;
a[17]=t2;
a[18]=t3;
//interchanging corner pieces
a[6] = a[6].substring(0,4) + a[6].charAt(8) + "u" + a[6].charAt(4) + "d" + a[6].charAt(6) + "r";
a[5] = a[5].substring(0,4) + a[5].charAt(8) + "u" + a[5].charAt(4) + "d" + a[5].charAt(6) + "r";
a[17] = a[17].substring(0,4) + a[17].charAt(4) + "u" + a[17].charAt(6) + "d" + a[17].charAt(8) + "r";
a[18] = a[18].substring(0,4) + a[18].charAt(8) + "u" + a[18].charAt(4) + "d" + a[18].charAt(6) + "r";
}
void SLD()
{
String t1,t2,t3,t4;
//swapping edge pieces
t1=a[4];
t2=a[12];
t3=a[16];
t4=a[11];
a[4]=t4;
a[12]=t1;
a[16]=t2;
a[11]=t3;
//interchanging edge pieces
a[4] = a[4].substring(0,4) + a[4].charAt(6) + "u" + a[4].charAt(4) + "d";
a[12] = a[12].substring(0,4) + a[12].charAt(4) + "r" + a[12].charAt(6) + "l";
a[16] = a[16].substring(0,4) + a[16].charAt(6) + "u" + a[16].charAt(4) + "d";
a[11] = a[11].substring(0,4) + a[11].charAt(4) + "r" + a[11].charAt(6) + "l";
//swapping corner pieces
t1=a[7];
t2=a[8];
t3=a[20];
t4=a[19];
a[7]=t4;
a[8]=t1;
a[20]=t2;
a[19]=t3;
//interchanging corner pieces
a[7] = a[7].substring(0,4) + a[7].charAt(4) + "u" + a[7].charAt(6) + "d" + a[7].charAt(8) + "r";
a[8] = a[8].substring(0,4) + a[8].charAt(6) + "u" + a[8].charAt(8) + "d" + a[8].charAt(4) + "r";
a[20] = a[20].substring(0,4) + a[20].charAt(6) + "u" + a[20].charAt(8) + "d" + a[20].charAt(4) + "r";
a[19] = a[19].substring(0,4) + a[19].charAt(6) + "u" + a[19].charAt(8) + "d" + a[19].charAt(4) + "r";
}
void P1C()
{
String t1,t2,t3,t4;
//swapping edge pieces
t1=a[1];
t2=a[9];
t3=a[13];
t4=a[12];
a[1]=t4;
a[9]=t1;
a[13]=t2;
a[12]=t3;
//interchanging edge pieces
a[1] = a[1].substring(0,4) + a[1].charAt(6) + "u" + a[1].charAt(4) + "d";
a[9] = a[9].substring(0,4) + a[9].charAt(4) + "r" + a[9].charAt(6) + "l";
a[13] = a[13].substring(0,4) + a[13].charAt(6) + "u" + a[13].charAt(4) + "d";
a[12] = a[12].substring(0,4) + a[12].charAt(4) + "r" + a[12].charAt(6) + "l";
//swapping corner pieces
t1=a[8];
t2=a[5];
t3=a[17];
t4=a[20];
a[8]=t4;
a[5]=t1;
a[17]=t2;
a[20]=t3;
//interchanging corner pieces
a[8] = a[8].substring(0,4) + a[8].charAt(4) + "u" + a[8].charAt(6) + "d" + a[8].charAt(8) + "r";
a[5] = a[5].substring(0,4) + a[5].charAt(6) + "u" + a[5].charAt(8) + "d" + a[5].charAt(4) + "r";
a[17] = a[17].substring(0,4) + a[17].charAt(6) + "u" + a[17].charAt(8) + "d" + a[17].charAt(4) + "r";
a[20] = a[20].substring(0,4) + a[20].charAt(6) + "u" + a[20].charAt(8) + "d" + a[20].charAt(4) + "r";
}
void P3C()
{
String t1,t2,t3,t4;
//swapping edge pieces
t1=a[3];
t2=a[10];
t3=a[15];
t4=a[11];
a[3]=t4;
a[10]=t1;
a[15]=t2;
a[11]=t3;
//interchanging edge pieces
a[3] = a[3].substring(0,4) + a[3].charAt(4) + "u" + a[3].charAt(6) + "d";
a[10] = a[10].substring(0,4) + a[10].charAt(6) + "r" + a[10].charAt(4) + "l";
a[15] = a[15].substring(0,4) + a[15].charAt(4) + "u" + a[15].charAt(6) + "d";
a[11] = a[11].substring(0,4) + a[11].charAt(6) + "r" + a[11].charAt(4) + "l";
//swapping corner pieces
t1=a[7];
t2=a[6];
t3=a[18];
t4=a[19];
a[7]=t4;
a[6]=t1;
a[18]=t2;
a[19]=t3;
//interchanging corner pieces
a[7] = a[7].substring(0,4) + a[7].charAt(8) + "u" + a[7].charAt(4) + "d" + a[7].charAt(6) + "r";
a[6] = a[6].substring(0,4) + a[6].charAt(8) + "u" + a[6].charAt(4) + "d" + a[6].charAt(6) + "r";
a[18] = a[18].substring(0,4) + a[18].charAt(4) + "u" + a[18].charAt(6) + "d" + a[18].charAt(8) + "r";
a[19] = a[19].substring(0,4) + a[19].charAt(8) + "u" + a[19].charAt(4) + "d" + a[19].charAt(6) + "r";
}
//Moves of the sides of the cube
//red side
void RU()
{
L1R();
L1R();
L1R();
}
void RD()
{
L3R();
}
void RF()
{
P1C();
}
void RB()
{
P3C();
P3C();
P3C();
}
void RR()
{
SRD();
SRD();
SRD();
}
void RL()
{
SLD();
}
void RM()
{
RR();
RL();
RL();
RL();
}
void RE()
{
RU();
RD();
RD();
RD();
}
void RS()
{
RF();
RF();
RF();
RB();
}
void RUI()
{
RU();
RU();
RU();
}
void RDI()
{
RD();
RD();
RD();
}
void RFI()
{
RF();
RF();
RF();
}
void RBI()
{
RB();
RB();
RB();
}
void RRI()
{
RR();
RR();
RR();
}
void RLI()
{
RL();
RL();
RL();
}
void RMI()
{
RM();
RM();
RM();
}
void REI()
{
RE();
RE();
RE();
}
void RSI()
{
RS();
RS();
RS();
}
//white side
void WU()
{
RU();
}
void WD()
{
RD();
}
void WF()
{
RR();
}
void WB()
{
RL();
}
void WR()
{
RB();
}
void WL()
{
RF();
}
void WM()
{
RS();
}
void WE()
{
RE();
}
void WS()
{
RMI();
}
void WUI()
{
WU();
WU();
WU();
}
void WDI()
{
WD();
WD();
WD();
}
void WFI()
{
WF();
WF();
WF();
}
void WBI()
{
WB();
WB();
WB();
}
void WRI()
{
WR();
WR();
WR();
}
void WLI()
{
WL();
WL();
WL();
}
void WMI()
{
WM();
WM();
WM();
}
void WEI()
{
WE();
WE();
WE();
}
void WSI()
{
WS();
WS();
WS();
}
//orange side
void OU()
{
RU();
}
void OD()
{
RD();
}
void OF()
{
RB();
}
void OB()
{
RF();
}
void OR()
{
RL();
}
void OL()
{
RR();
}
void OM()
{
RMI();
}
void OE()
{
RE();
}
void OS()
{
RSI();
}
void OUI()
{
OU();
OU();
OU();
}
void ODI()
{
OD();
OD();
OD();
}
void OFI()
{
OF();
OF();
OF();
}
void OBI()
{
OB();
OB();
OB();
}
void ORI()
{
OR();
OR();
OR();
}
void OLI()
{
OL();
OL();
OL();
}
void OMI()
{
OM();
OM();
OM();
}
void OEI()
{
OE();
OE();
OE();
}
void OSI()
{
OS();
OS();
OS();
}
//yellow side
void YU()
{
RU();
}
void YD()
{
RD();
}
void YF()
{
RL();
}
void YB()
{
RR();
}
void YR()
{
RF();
}
void YL()
{
RB();
}
void YM()
{
RSI();
}
void YE()
{
RE();
}
void YS()
{
RM();
}
void YUI()
{
YU();
YU();
YU();
}
void YDI()
{
YD();
YD();
YD();
}
void YFI()
{
YF();
YF();
YF();
}
void YBI()
{
YB();
YB();
YB();
}
void YRI()
{
YR();
YR();
YR();
}
void YLI()
{
YL();
YL();
YL();
}
void YMI()
{
YM();
YM();
YM();
}
void YEI()
{
YE();
YE();
YE();
}
void YSI()
{
YS();
YS();
YS();
}
// green side
// IMPORTANT:- GREEN SIDE TOWARDS YOU, RED BELOW
void GU()
{
RB();
}
void GD()
{
RF();
}
void GF()
{
RU();
}
void GB()
{
RD();
}
void GR()
{
RR();
}
void GL()
{
RL();
}
void GM()
{
RM();
}
void GE()
{
RS();
}
void GS()
{
REI();
}
void GUI()
{
GU();
GU();
GU();
}
void GDI()
{
GD();
GD();
GD();
}
void GFI()
{
GF();
GF();
GF();
}
void GBI()
{
GB();
GB();
GB();
}
void GRI()
{
GR();
GR();
GR();
}
void GLI()
{
GL();
GL();
GL();
}
void GMI()
{
GM();
GM();
GM();
}
void GEI()
{
GE();
GE();
GE();
}
void GSI()
{
GS();
GS();
GS();
}
//blue side
// IMPORTANT:- BLUE SIDE TOWARDS YOU AND ORANGE BELOW
void BU()
{
RF();
}
void BD()
{
RB();
}
void BF()
{
RD();
}
void BB()
{
RU();
}
void BR()
{
RR();
}
void BL()
{
RL();
}
void BM()
{
RM();
}
void BE()
{
RSI();
}
void BS()
{
RE();
}
void BUI()
{
BU();
BU();
BU();
}
void BDI()
{
BD();
BD();
BD();
}
void BFI()
{
BF();
BF();
BF();
}
void BBI()
{
BB();
BB();
BB();
}
void BRI()
{
BR();
BR();
BR();
}
void BLI()
{
BL();
BL();
BL();
}
void BMI()
{
BM();
BM();
BM();
}
void BEI()
{
BE();
BE();
BE();
}
void BSI()
{
BS();
BS();
BS();
}
//Movesets complete. Unit one of the rubix cube solver marks its completition.
//Moving on to unit 2. Solving the first layer.
void FirstLayerCross()
{
//first step. To Bring the green-red edge piece in the correct position.
for(i=1;i<21;i++)
{
if(a[i].substring(0,4).equalsIgnoreCase("grep"))
{
se = i;
break;
}
}
if(!(a[1].equalsIgnoreCase("grepgurd")))
{
nms++;
System.out.println("Moveset "+nms+ ":");
System.out.println("Hold red side towards you and green side above");
switch(se)
{
case 1:
RU();
RL();
RF();
System.out.println(U);
System.out.println(L);