forked from Newbrict/Fe26
-
Notifications
You must be signed in to change notification settings - Fork 0
/
index.html
155 lines (143 loc) · 6.24 KB
/
index.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>U[238]</title>
<link href="style/main.css?v=1" rel="stylesheet" type="text/css">
<link href="style/bootstrap.css" rel="stylesheet" type="text/css">
<link rel="shortcut icon" href="favicon.ico">
<link rel="apple-touch-icon" href="meta/apple-touch-icon.png">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="HandheldFriendly" content="True">
<meta name="MobileOptimized" content="320">
<meta name="viewport" content="width=device-width, target-densitydpi=160dpi, initial-scale=1.0, maximum-scale=1, user-scalable=no, minimal-ui">
</head>
<body>
<div class="container">
<div class="heading">
<h1 class="title">U[238]</h1>
<div class="scores-container">
<div class="score-container">0</div>
<div class="best-container">0</div>
</div>
</div>
<div class="above-game">
<p class="game-intro">Fuse your way to the <strong><sup>238</sup>Uranium tile!</strong></p>
<a class="restart-button">New Game</a>
</div>
<div class="game-container">
<div class="game-message">
<p></p>
<div class="lower">
<a class="keep-playing-button">Keep going</a>
<a class="retry-button">Try another star</a>
</div>
</div>
<div class="grid-container">
<div class="grid-row">
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
</div>
<div class="grid-row">
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
</div>
<div class="grid-row">
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
</div>
<div class="grid-row">
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
<div class="grid-cell"></div>
</div>
</div>
<div class="tile-container">
</div>
</div>
<hr>
<a href="https://sensor.fyi">
<div class="ad">
<img src="images/sensorfyi.png" /> Mouse Sensor Guide
</div>
</a>
<p class="game-explanation">
<strong class="important">How to play:</strong> Use your <strong>arrow keys</strong> to move the tiles. When two stable isotopes can be fused they fuse! <strong>Radioactive isotopes cannot be fused.</strong> The number of protons and neutrons
in each of the isotopes will be added to create a new isotope.<br /><br />After every move, all of the radioactive isotopes on the board will decay (have their moves remaining counter) reduced by 1. If this counter reaches 0, the isotope decays
into a new one. The background color of the moves counter indicates the type of decay:<br /><br />
<span style="background-color:#FFFF00">
Alpha Decay
</span><br />
<span style="background-color:#ADD8E6">
β- Decay
</span><br />
<span style="background-color:#FFC0CB">
β+ Decay
</span><br />
<span style="background-color:#5F9EA0">
Neutron Emission
</span><br />
<span style="background-color:#F08080">
Proton Emission
</span><br />
<span style="background-color:#DDA0A0">
Electron Capture
</span><br />
<span style="background-color:#008000; color:white">
Fission (will decay randomly into one of Technetium-99, Tin-126, Selenium-79, Zirconium-93, Cesium-135,
Palladium-107, or Iodine-129)
</span><br />
</p>
<!-- <div class="panel panel-default">
<div class="panel-heading">Fusion Guide</div>
<table class="table">
<tbody id="fusionTable">
</tbody>
</table>
</div>
<br />
<div class="panel panel-default">
<div class="panel-heading">Decay Guide</div>
<table class="table">
<tbody id="decayTable">
</tbody>
</table>
</div>
-->
<p>
Created by 4hrue. Based on Fe[26] created by <a href="http://dimit.me">Dimitar Dimitrov</a> and <a href="http://kevo.io">Kevin O'Connor</a>, which is in turn based on 2048 by <a href="http://gabrielecirulli.com" target="_blank">Gabriele Cirulli.</a> Based on <a href="https://itunes.apple.com/us/app/1024!/id823499224" target="_blank">1024 by Veewo Studio</a> and conceptually similar to <a href="http://asherv.com/threes/" target="_blank">Threes by Asher Vollmer.</a>
</p>
</div>
<script src="js/jquery-1.11.0.min.js"></script>
<script src="js/bind_polyfill.js"></script>
<script src="js/classlist_polyfill.js"></script>
<script src="js/animframe_polyfill.js"></script>
<script src="js/keyboard_input_manager.js"></script>
<script src="js/html_actuator.js"></script>
<script src="js/isotope_data.js"></script>
<script src="js/grid.js"></script>
<script src="js/tile.js"></script>
<script src="js/local_storage_manager.js"></script>
<script src="js/game_manager.js"></script>
<script src="js/guide.js"></script>
<script src="js/application.js"></script>
<!-- <script>
(function (i, s, o, g, r, a, m) {
i['GoogleAnalyticsObject'] = r; i[r] = i[r] || function () {
(i[r].q = i[r].q || []).push(arguments)
}, i[r].l = 1 * new Date(); a = s.createElement(o),
m = s.getElementsByTagName(o)[0]; a.async = 1; a.src = g; m.parentNode.insertBefore(a, m)
})(window, document, 'script', '//www.google-analytics.com/analytics.js', 'ga');
ga('create', 'UA-50153728-1', 'dimit.me');
ga('send', 'pageview');
</script>
-->
</body>
</html>