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VinlandTrail.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Vinland Trail" />
<Option makefile="makefile" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Release">
<Option output="bin/Viking Trail" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="SDL_gfx" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="`sdl-config --cflags`" />
</Compiler>
<Linker>
<Add option="`sdl-config --libs`" />
<Add library="SDL" />
<Add library="SDL_ttf" />
<Add library="SDL_mixer" />
<Add library="SDL_image" />
<Add library="SDL_gfx" />
</Linker>
<Unit filename="buy_at_landmark.cpp" />
<Unit filename="buy_stuff.cpp" />
<Unit filename="calculate_score.cpp" />
<Unit filename="cb.bmp" />
<Unit filename="change_health.cpp" />
<Unit filename="choose_class.cpp" />
<Unit filename="clean_up.cpp" />
<Unit filename="clear_screen.cpp" />
<Unit filename="equipment.h" />
<Unit filename="game_over.cpp" />
<Unit filename="globals.h" />
<Unit filename="go_fishing_or_whaling.cpp" />
<Unit filename="header.h" />
<Unit filename="high_seas.cpp" />
<Unit filename="how_many_alive.cpp" />
<Unit filename="landmark_reached.cpp" />
<Unit filename="load_media.cpp" />
<Unit filename="main.cpp" />
<Unit filename="main_menu.cpp" />
<Unit filename="name_party_members.cpp" />
<Unit filename="partymember.h" />
<Unit filename="pillage_city.cpp" />
<Unit filename="print_full_picture.cpp" />
<Unit filename="put_text_at.cpp" />
<Unit filename="random_event.cpp" />
<Unit filename="read_history.cpp" />
<Unit filename="repair_boat.cpp" />
<Unit filename="show_intro.cpp" />
<Unit filename="vinland_reached.cpp" />
<Extensions>
<envvars />
<code_completion />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>