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name_party_members.cpp
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#include "header.h"
#include "globals.h"
int generate_party() {
//char fnames[14][80] = {"Sven","Erik","Jens","Bjorn","Ulf","Leif","Olaf","Ragnar","Knut","Godfrid","Harald","Ivar","Rorik","Thorfin"};
char fnames[80][80] = {"Olav","Harald","Sigurd","Rane","Ottar", "Sote","Sigvat","Yngve","Torkjell","Svein","Ulvkjell","Gisle","Vilhjalm",
"Gunnvald","Geirfinn","Rikard","Edmund","Edvard","Edvig","Edgeir","Rolv","Eirik","Einar","Haakon","Erling",
"Tryggve","Ragnvald","Aslak","Skjalg","Lodin","Tore","Torberg","Knut","Tord","Halvdan","Guttorm","Roerek","Ring",
"Gudroed","Baard","Karl","Berse","Kalv","Torgeir","Arnljot","Avrafaste","Torfinn","Gissur","Hovgarda","Dag",
"Arnfinn","Armod","Bjoern","Torstein","Finn","Erlend","Haarek","Kimbe","Grim","Torgil","Alfrin","Torarin",
"Grimkjell","Magnus","Jarisleiv","Torgrim","Grimnir","Bruse","Glum","Oeyvind","Grjotgard","Gamle","Ossur","Gandalf",
"Hysing","Helsing","Haki","Snorre","Arnor","Tjodolv"};
char lnames[32][80] = {"Bloodaxe", "the Red", "the Black", "Niceguy", "Hound", "the Holy", "the Big",
"the Mouth", "Goldeneyes", "Bard", "Pilgrim", "Crusader", "Bowbreaker", "Tambourine-Shaker",
"the Good", "Fairhair", "Greycloak", "Barefoot", "the Hunchback", "Broad-Shouldered",
"Lawmender", "Ironhand", "Skull", "Hairy-Breeches", "Ironside", "the Boneless", "Snake-Eye",
"Forkbeard", "Bluetooth", "Gold", "Tiller", "Crow"};
char temp[80];
for (int i=0;i<5;i++) {
strcpy(temp,"");
strcat(temp,fnames[rand()%80]);
strcat(temp," ");
if (rand()%2 == 0)
strcat(temp,lnames[rand()%32]);
else {
strcat(temp,fnames[rand()%80]);
strcat(temp,"sson");
}
strcpy(PARTY[i].name,temp);
PARTY[i].health = 100;
}
return 0; // maybe it'll need to return something
}
int name_party_members() {
// let's clear stuff
DISTANCE = 0;
INVENTORY = {0,0,0,100,500};
SCORE = 0;
DAYS = 0;
PACE = 1;
RATIONS = 2;
generate_party();
// message processing loop
bool done = false;
while (!done) {
SDL_Event event;
while (SDL_PollEvent(&event))
{
// check for messages
switch (event.type)
{
// exit if the window is closed
case SDL_QUIT:
//done = true;
return -1;
break;
// check for keypresses
case SDL_KEYDOWN:
{
// exit if ANY PRESSED
if (event.key.keysym.sym == SDLK_r) {
generate_party();
}
if (event.key.keysym.sym == SDLK_RETURN) {
//Mix_HaltChannel(-1);
return 3; // go to class choice screen
//done = true;
}
if (event.key.keysym.sym == SDLK_ESCAPE) {
//Mix_HaltChannel(-1);
return 0; // go to main menu
//done = true;
}
break;
}
} // end switch
} // end of message processing
print_full_picture(BITMAPS[IMG_NAMING]);
for (int i=0;i<5;i++) {
put_text_at(245,320-(4-i)*50, PARTY[i].name);
}
put_text_at(-1, 400,"PRESS R TO REGENERATE NAMES, PRESS ENTER TO CONTINUE");
put_text_at(-1,48,"PARTY MEMBER NAMES");
SDL_Flip(MAIN_SCREEN);
SDL_Delay(100);
}
return 0;
}