A C# library to parse and interpret the data-driven scripting language used in Harmonix games
"DTX" is the name I've decided to use to refer to the .dta/.dtb/.dtx/.*_dta_* scripting environment that's used in most of Harmonix's games, including the Rock Band and Guitar Hero series.
This library provides an interface to load these scripts and use them from a C# environment. Preliminary support is included for using the scripting functionality itself.
This fork aims to continue to improve on maxton's efforts.
- Read data from plaintext DTA or serialized/encrypted DTB format
- Execute script commands (some builtins, such as for basic arithmetic, are included)
- Export/view plaintext DTA from root array
- Directive support (#merge, #include, #ifdef, #define, etc) (WIP)
- Re-serializing to DTB (WIP)
- Variables
- Function definitions / variable capture / Dynamic scoping
- Object binding / message passing system