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game.js
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game.js
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// SELECT CANVAS ELEMENT
const cvs = document.getElementById("breakout");
const ctx = cvs.getContext("2d");
// ADD BORDER TO CANVAS
cvs.style.border = "1px solid #0ff";
// MAKE LINE THIK WHEN DRAWING TO CANVAS
ctx.lineWidth = 3;
// GAME VARIABLES AND CONSTANTS
const PADDLE_WIDTH = 100;
const PADDLE_MARGIN_BOTTOM = 50;
const PADDLE_HEIGHT = 20;
const BALL_RADIUS = 8;
let LIFE = 3; // PLAYER HAS 3 LIVES
let SCORE = 0;
const SCORE_UNIT = 10;
let LEVEL = 1;
const MAX_LEVEL = 5;
let GAME_OVER = false;
let leftArrow = false;
let rightArrow = false;
// CREATE THE PADDLE
const paddle = {
x : cvs.width/2 - PADDLE_WIDTH/2,
y : cvs.height - PADDLE_MARGIN_BOTTOM - PADDLE_HEIGHT,
width : PADDLE_WIDTH,
height : PADDLE_HEIGHT,
dx :5
}
// DRAW PADDLE
function drawPaddle(){
ctx.fillStyle = "#2e3548";
ctx.fillRect(paddle.x, paddle.y, paddle.width, paddle.height);
ctx.strokeStyle = "#ffcd05";
ctx.strokeRect(paddle.x, paddle.y, paddle.width, paddle.height);
}
// CONTROL THE PADDLE
document.addEventListener("keydown", function(event){
if(event.keyCode == 37){
leftArrow = true;
}else if(event.keyCode == 39){
rightArrow = true;
}
});
document.addEventListener("keyup", function(event){
if(event.keyCode == 37){
leftArrow = false;
}else if(event.keyCode == 39){
rightArrow = false;
}
});
cvs.addEventListener('mousemove',(e)=>{
paddle.x = e.clientX-cvs.offsetLeft-paddle.width/2;
})
cvs.addEventListener("touchmove",(e)=>{
paddle.x = e.touches[0].clientX-cvs.offsetLeft-paddle.width/2;
})
// MOVE PADDLE
function movePaddle(){
if(rightArrow && paddle.x + paddle.width < cvs.width){
paddle.x += paddle.dx;
}else if(leftArrow && paddle.x > 0){
paddle.x -= paddle.dx;
}
}
// CREATE THE BALL
const ball = {
x : cvs.width/2,
y : paddle.y - BALL_RADIUS,
radius : BALL_RADIUS,
speed : 4,
dx : 3 * (Math.random() * 2 - 1),
dy : -3
}
// DRAW THE BALL
function drawBall(){
ctx.beginPath();
ctx.arc(ball.x, ball.y, ball.radius, 0, Math.PI*2);
ctx.fillStyle = "#ffcd05";
ctx.fill();
ctx.strokeStyle = "#2e3548";
ctx.stroke();
ctx.closePath();
}
// MOVE THE BALL
function moveBall(){
ball.x += ball.dx;
ball.y += ball.dy;
}
// BALL AND WALL COLLISION DETECTION
function ballWallCollision(){
if(ball.x + ball.radius > cvs.width || ball.x - ball.radius < 0){
ball.dx = - ball.dx;
WALL_HIT.play();
}
if(ball.y - ball.radius < 0){
ball.dy = -ball.dy;
WALL_HIT.play();
}
if(ball.y + ball.radius > cvs.height){
LIFE--; // LOSE LIFE
LIFE_LOST.play();
resetBall();
}
}
// RESET THE BALL
function resetBall(){
ball.x = cvs.width/2;
paddle.x = cvs.width/2-paddle.width/2;
ball.y = paddle.y - BALL_RADIUS;
ball.dx = 3 * (Math.random() * 2 - 1);
ball.dy = -3;
}
// BALL AND PADDLE COLLISION
function ballPaddleCollision(){
if(ball.x < paddle.x + paddle.width && ball.x > paddle.x && paddle.y < paddle.y + paddle.height && ball.y > paddle.y){
// PLAY SOUND
PADDLE_HIT.play();
// CHECK WHERE THE BALL HIT THE PADDLE
let collidePoint = ball.x - (paddle.x + paddle.width/2);
// NORMALIZE THE VALUES
collidePoint = collidePoint / (paddle.width/2);
// CALCULATE THE ANGLE OF THE BALL
let angle = collidePoint * Math.PI/3;
ball.dx = ball.speed * Math.sin(angle);
ball.dy = - ball.speed * Math.cos(angle);
}
}
// CREATE THE BRICKS
const brick = {
row : 1,
column : 5,
width : 55,
height : 20,
offSetLeft : 20,
offSetTop : 20,
marginTop : 40,
fillColor : "#2e3548",
strokeColor : "#FFF"
}
let bricks = [];
function createBricks(){
for(let r = 0; r < brick.row; r++){
bricks[r] = [];
for(let c = 0; c < brick.column; c++){
bricks[r][c] = {
x : c * ( brick.offSetLeft + brick.width ) + brick.offSetLeft,
y : r * ( brick.offSetTop + brick.height ) + brick.offSetTop + brick.marginTop,
status : true
}
}
}
}
createBricks();
// draw the bricks
function drawBricks(){
for(let r = 0; r < brick.row; r++){
for(let c = 0; c < brick.column; c++){
let b = bricks[r][c];
// if the brick isn't broken
if(b.status){
ctx.fillStyle = brick.fillColor;
ctx.fillRect(b.x, b.y, brick.width, brick.height);
ctx.strokeStyle = brick.strokeColor;
ctx.strokeRect(b.x, b.y, brick.width, brick.height);
}
}
}
}
// ball brick collision
function ballBrickCollision(){
for(let r = 0; r < brick.row; r++){
for(let c = 0; c < brick.column; c++){
let b = bricks[r][c];
// if the brick isn't broken
if(b.status){
if(ball.x + ball.radius > b.x && ball.x - ball.radius < b.x + brick.width && ball.y + ball.radius > b.y && ball.y - ball.radius < b.y + brick.height){
BRICK_HIT.play();
ball.dy = - ball.dy;
b.status = false; // the brick is broken
SCORE += SCORE_UNIT;
}
}
}
}
}
// show game stats
function showGameStats(text, textX, textY, img, imgX, imgY){
// draw text
ctx.fillStyle = "#FFF";
ctx.font = "25px Germania One";
ctx.fillText(text, textX, textY);
// draw image
ctx.drawImage(img, imgX, imgY, width = 25, height = 25);
}
// DRAW FUNCTION
function draw(){
drawPaddle();
drawBall();
drawBricks();
// SHOW SCORE
showGameStats(SCORE, 35, 25, SCORE_IMG, 5, 5);
// SHOW LIVES
showGameStats(LIFE, cvs.width - 25, 25, LIFE_IMG, cvs.width-55, 5);
// SHOW LEVEL
showGameStats(LEVEL, cvs.width/2, 25, LEVEL_IMG, cvs.width/2 - 30, 5);
}
// game over
function gameOver(){
if(LIFE < 0){
showYouLose();
GAME_OVER = true;
}
}
// level up
function levelUp(){
let isLevelDone = true;
// check if all the bricks are broken
for(let r = 0; r < brick.row; r++){
for(let c = 0; c < brick.column; c++){
isLevelDone = isLevelDone && ! bricks[r][c].status;
}
}
if(isLevelDone){
WIN.play();
if(LEVEL >= MAX_LEVEL){
showYouWin();
GAME_OVER = true;
return;
}
brick.row++;
createBricks();
ball.speed += 0.5;
resetBall();
LEVEL++;
}
}
// UPDATE GAME FUNCTION
function update(){
movePaddle();
moveBall();
ballWallCollision();
ballPaddleCollision();
ballBrickCollision();
gameOver();
levelUp();
}
// GAME LOOP
function loop(){
// CLEAR THE CANVAS
ctx.drawImage(BG_IMG, 0, 0);
draw();
update();
if(! GAME_OVER){
requestAnimationFrame(loop);
}
}
loop();
// SELECT SOUND ELEMENT
const soundElement = document.getElementById("sound");
soundElement.addEventListener("click", audioManager);
function audioManager(){
// CHANGE IMAGE SOUND_ON/OFF
let imgSrc = soundElement.getAttribute("src");
let SOUND_IMG = imgSrc == "img/SOUND_ON.png" ? "img/SOUND_OFF.png" : "img/SOUND_ON.png";
soundElement.setAttribute("src", SOUND_IMG);
// MUTE AND UNMUTE SOUNDS
WALL_HIT.muted = WALL_HIT.muted ? false : true;
PADDLE_HIT.muted = PADDLE_HIT.muted ? false : true;
BRICK_HIT.muted = BRICK_HIT.muted ? false : true;
WIN.muted = WIN.muted ? false : true;
LIFE_LOST.muted = LIFE_LOST.muted ? false : true;
}
// SHOW GAME OVER MESSAGE
/* SELECT ELEMENTS */
const gameover = document.getElementById("gameover");
const youwin = document.getElementById("youwin");
const youlose = document.getElementById("youlose");
const restart = document.getElementById("restart");
// CLICK ON PLAY AGAIN BUTTON
restart.addEventListener("click", function(){
location.reload(); // reload the page
})
// SHOW YOU WIN
function showYouWin(){
gameover.style.display = "block";
youwon.style.display = "block";
}
// SHOW YOU LOSE
function showYouLose(){
gameover.style.display = "block";
youlose.style.display = "block";
}