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bitflags.h
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#ifndef BITFLAGS_H
#define BITFLAGS_H
#pragma once
#define INDEX_TO_FLAG(index) (1 << (index))
// Class that simplifies handling flags by using bit indices instead of masks.
// This allows one to employ a related enum made up by automatically assigned indices.
template<typename T = int>
class CBitFlags
{
T mFlags;
public:
CBitFlags(int flags = 0) : mFlags(flags) {}
operator int()
{
return mFlags;
}
bool IsBitSet(int index) const
{
return !!(mFlags & INDEX_TO_FLAG(index));
}
template<typename... U>
bool IsAnyBitSet(U... indices)
{
int indicesBuf[] = { indices... };
for (auto index : indicesBuf)
{
if (IsBitSet(index))
{
return true;
}
}
return false;
}
template<typename... U>
bool AreAllBitsSet(U... indices)
{
int indicesBuf[] = { indices... };
for (auto index : indicesBuf)
{
if (!IsBitSet(index))
{
return false;
}
}
return true;
}
void SetBit(int index)
{
SetFlag(INDEX_TO_FLAG(index));
}
template<typename... U>
void SetBits(U... indices)
{
int indicesBuf[] = { indices... };
for (auto index : indicesBuf)
{
SetBit(index);
}
}
void SetFlag(int flag)
{
mFlags |= flag;
}
void ClearBit(int index)
{
mFlags &= ~INDEX_TO_FLAG(index);
}
template<typename... U>
void ClearBits(U... indices)
{
int indicesBuf[] = { indices... };
for (auto index : indicesBuf)
{
ClearBit(index);
}
}
};
#endif // !BITFLAGS_H