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util.cpp
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util.cpp
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#include "util.h"
#include <string>
#include <conio.h>
#include <Audio.h>
void util::drawCube(double size, int repeatTextures) {
static GLfloat n[6][3] =
{
{ -1.0, 0.0, 0.0 },
{ 0.0, 1.0, 0.0 },
{ 1.0, 0.0, 0.0 },
{ 0.0, -1.0, 0.0 },
{ 0.0, 0.0, 1.0 },
{ 0.0, 0.0, -1.0 }
};
static GLint faces[6][4] =
{
{ 0, 1, 2, 3 },
{ 3, 2, 6, 7 },
{ 7, 6, 5, 4 },
{ 4, 5, 1, 0 },
{ 5, 6, 2, 1 },
{ 7, 4, 0, 3 }
};
GLfloat v[8][3];
GLint i;
v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2;
v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2;
v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2;
v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2;
v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2;
v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;
for (i = 5; i >= 0; i--) {
glBegin(GL_POLYGON);
glNormal3fv(&n[i][0]);
glTexCoord2d(0, 0);
glVertex3fv(&v[faces[i][0]][0]);
glTexCoord2d(0, repeatTextures);
glVertex3fv(&v[faces[i][1]][0]);
glTexCoord2d(repeatTextures, repeatTextures);
glVertex3fv(&v[faces[i][2]][0]);
glTexCoord2d(repeatTextures, 0);
glVertex3fv(&v[faces[i][3]][0]);
glEnd();
}
}
std::random_device rd; // obtain a random number from hardware
std::mt19937 gen(rd()); // seed the generator
int util::randomNumber(int l, int r) {
std::uniform_int_distribution<> distr(l, r);
return distr(gen);
}
double util::getDist(Vector pos1, Vector pos2) {
return sqrt((pos1.x - pos2.x) * (pos1.x - pos2.x) +
(pos1.z - pos2.z) * (pos1.z - pos2.z));
}
Audio audioManager;
extern std::string basePath;
void util::playSound(std::string path, float vol, bool loop) {
audioManager.BasePath = basePath;
audioManager.Play(path, vol, loop);
}
void util::color(int color) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), color);
}
void util::changeCursor(int x, int y) {
COORD coordinate;
coordinate.X = x;
coordinate.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coordinate);
}
void util::showMessageBox(std::string msg) {
MessageBox(NULL, msg.c_str(), "Message", MB_OK);
}