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Releases: Akkadius/spire

v1.12.0

15 May 04:57
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Task Editor

A fully featured task editor is now available for use in BETA.

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v1.11.3

10 Mar 04:29
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Relational Item Data

Item preview cards now display relational data, example below. As other tools are built out, this data can link out to those pages, for now it simply displays the data.

  • Can be fished in
  • Can be foraged in
  • Dropped by
  • Is a starting item for
  • Is found as a ground spawn
  • Is sold by merchant(s)
  • Is the result of tradeskill recipe(s)
  • Is the reward of task(s)
  • Unlocks doors

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Misc

  • Backend path management is now unified. Adds support for Spire being ran in a sub-folder ("bin" directory).

v1.11.2

28 Feb 03:54
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New Spell Icons

  • Added over 2,000 spell icons from the live client, now available in the spell editor and used in any spell card
  • Spell editor only shows up to 216 icons given that is what is actually used and available in RoF2

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v1.11.1

26 Feb 08:30
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Item Card Previews

  • Add model preview to top right of item card preview
  • Edit button layout and UI changes

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v1.11.0

26 Feb 07:23
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Item, Spell, Database Strings Editor, Client Files and more

Item and Spell editor tools are now released in full, with the most feature rich sub-editors and selectors

Item Editor

  • Recast delay now displays in seconds instead of milliseconds
  • Implemented sub-editors for the following fields: id, icon, idfile, material, color, augtype, proceffect, worneffect, focuseffect, scrolleffect, clickeffect, bardeffect

Screenshot from 2022-02-26 01-06-08
Screenshot from 2022-02-26 01-07-23

Spell Editor

  • Added data translations to most remaining fields to make them more obvious to users
  • Added formulas to SPA effects
  • Conditionally display fields that are not contextually relevant unless certain fields are set
  • Fix buff duration display not properly showing times
  • Implemented a cone visualizer to real-time preview cone spells
  • Implemented a horse selector for teleport_zone via horse type spells
  • Implemented a pet selector for teleport_zone via pet type spells
  • Implemented a spell selector for spell related fields
  • Implemented a zone selector for teleport_zone via pet translocate / gate spells
  • Implemented an item selector for item related fields
  • Implemented buff duration formulas
  • Implemented smart Spell and Item selection inside the effects tab, where SPA fields base, limit, max will pulsate green depending on the SPA to indicate item or spell selection
  • Implemented sub-editors for the following fields: id, casting_anim, target_anim, icon, spellanim, cone_start_angle, cone_stop_angle, nimbuseffect, aoerange, teleport_zone, range, min_range, typedescnum, effectdescnum, effectdescnum_2, descnum, components_1, components_2, components_3, components_4, noexpend_reagent_1, noexpend_reagent_2, noexpend_reagent_3, noexpend_reagent_4, recourse_link
  • SPA effects are now highlighted when hovered over and selected
  • When an SPA is selected, the editor will select reference values from another spell in the database with the same SPA

Screenshot from 2022-02-26 01-05-12
Screenshot from 2022-02-26 01-03-54

Item / Spell Editors

  • Added cast bar simulation components to any field that references cast times
  • Fixed sub-editor highlight selection scroll consistency issues where it would not always scroll to the selected preview
  • Implement database column filtering that is additive to the normal search fields
  • Now have cloning functionality
  • Search improvements, adding table and card toggles, result limit toggles
  • Sub-editor fields now pulsate green to indicate to the user that there is a sub-editor associated with the field
  • Sub-selectors now only activate during input click instead of on hover
  • Video viewers now display a black background by default before the video loads in

Database Strings Editor

  • Implemented a database strings editor that will allow users to list, create, edit and delete database strings per string type

Screenshot from 2022-02-25 23-19-53

Client Files Importer / Exporter

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  • Implemented client files management supporting both spells_us.txt and db_str.txt

General

  • Added a range visualizer component that will visualize in game ranges of up to 1,000 units
  • All usage of Spell icons in the application have been replaced with sprites
  • Item card preview now shows factions

v1.6.7

31 Jan 07:19
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Quest API Explorer

Implemented searching by method param. #23

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v1.6.6

31 Jan 06:40
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UI Tweaks

All item icons in application now load from a spritesheet, removing the dependency on an additional set of 40MB of images being loaded into the binary

v1.6.5

30 Jan 11:43
9c0c084
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Quest API Explorer

  • Fixed a bug where sub event examples for Lua were not formatted properly #21

Viewer Improvements

  • Viewers now show separate loaders for when content is being downloaded versus when content is being rendered

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  • Viewers now don't show content until images are fully downloaded and rendered
  • Item Icon Viewer now has icons up through live

Spire Binary Size

  • Spire should now be roughly 100MB less in executable size.

v1.6.4

21 Jan 08:22
ae4f44e
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Viewer Improvements

  • Icon viewer inputs are now separated from the preview pane
  • Item model viewer inputs are now separated from the preview pane
  • Icon viewer now has a fixed scroll viewport
  • Item model viewer now has a fixed scroll viewport
  • Emitter viewer now has a fixed scroll viewport
  • Spell animations viewer now has a fixed scroll viewport
  • Video viewers are by default larger to improve browser rendering performance and make it easier to digest visual scanning

v1.6.3

20 Jan 09:18
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Viewer UI Tweaks

  • Various UI tweaks to viewers for a much cleaner, simple user experience