-
-
Notifications
You must be signed in to change notification settings - Fork 135
/
Style.go
249 lines (213 loc) · 8.52 KB
/
Style.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
package giu
import (
"image/color"
"github.com/AllenDang/cimgui-go/imgui"
)
// You may want to use styles in order to make your app looking more beautiful.
// You have two ways to apply style to a widget:
// 1. Use the StyleSetter e.g.:
// ```golang
// giu.Style().
// SetStyle(giu.StyleVarWindowPadding, imgui.Vec2{10, 10})
// SetStyleFloat(giu.StyleVarGrabRounding, 5)
// SetColor(giu.StyleColorButton, colornames.Red).
// To(/*your widgets here*/),
// ```
// NOTE/TODO: style variables could be Vec2 or float32 for details see comments
// 2. use PushStyle/PushStyleColor in giu.Custom widget
// NOTE: remember about calling PopStyle/PopStyleColor at the end of styled section!
// example:
// ```golang
// giu.Custom(func() {
// imgui.PushStyleVarFlot(giu.StyleVarFrameRounding, 2)
// }),
// /*your widgets here*/
// giu.Custom(func() {
// imgui.PopStyleVar()
// }),
// ```
// below, you can find a few giu wrappers like PushItemSpacing PushColorFrameBG that
// can be used in a similar way as shown above but without specifying style ID.
//
// See also:
// - examples/setstyle for code example
// - StyleIDs.go for list of all style/color IDs
// - StyleSetter.go for user-friendly giu api for styles
// PushFont sets font to "font"
// NOTE: PopFont has to be called
// NOTE: Don't use PushFont. use StyleSetter instead.
func PushFont(font *FontInfo) bool {
if font == nil {
return false
}
if f, ok := Context.FontAtlas.extraFontMap[font.String()]; ok {
imgui.PushFont(f)
return true
}
return false
}
// PopFont pops the font (should be called after PushFont).
func PopFont() {
imgui.PopFont()
}
// PushStyleColor wraps imgui.PushStyleColorVec4
// NOTE: don't forget to call PopStyleColor()!
func PushStyleColor(id StyleColorID, col color.Color) {
imgui.PushStyleColorVec4(imgui.Col(id), ToVec4Color(col))
}
// PushColorText calls PushStyleColor(StyleColorText,...)
// NOTE: don't forget to call PopStyleColor()!
func PushColorText(col color.Color) {
imgui.PushStyleColorVec4(imgui.ColText, ToVec4Color(col))
}
// PushColorTextDisabled calls PushStyleColor(StyleColorTextDisabled,...)
// NOTE: don't forget to call PopStyleColor()!
func PushColorTextDisabled(col color.Color) {
imgui.PushStyleColorVec4(imgui.ColTextDisabled, ToVec4Color(col))
}
// PushColorWindowBg calls PushStyleColor(StyleColorWindowBg,...)
// NOTE: don't forget to call PopStyleColor()!
func PushColorWindowBg(col color.Color) {
imgui.PushStyleColorVec4(imgui.ColWindowBg, ToVec4Color(col))
}
// PushColorFrameBg calls PushStyleColor(StyleColorFrameBg,...)
// NOTE: don't forget to call PopStyleColor()!
func PushColorFrameBg(col color.Color) {
imgui.PushStyleColorVec4(imgui.ColFrameBg, ToVec4Color(col))
}
// PushColorButton calls PushStyleColor(StyleColorButton,...)
// NOTE: don't forget to call PopStyleColor()!
func PushColorButton(col color.Color) {
imgui.PushStyleColorVec4(imgui.ColButton, ToVec4Color(col))
}
// PushColorButtonHovered calls PushStyleColor(StyleColorButtonHovered,...)
// NOTE: don't forget to call PopStyleColor()!
func PushColorButtonHovered(col color.Color) {
imgui.PushStyleColorVec4(imgui.ColButtonHovered, ToVec4Color(col))
}
// PushColorButtonActive calls PushStyleColor(StyleColorButtonActive,...)
// NOTE: don't forget to call PopStyleColor()!
func PushColorButtonActive(col color.Color) {
imgui.PushStyleColorVec4(imgui.ColButtonActive, ToVec4Color(col))
}
// PushWindowPadding calls PushStyleVar(StyleWindowPadding,...)
func PushWindowPadding(width, height float32) {
imgui.PushStyleVarVec2(imgui.StyleVarWindowPadding, imgui.Vec2{X: width, Y: height})
}
// PushFramePadding calls PushStyleVar(StyleFramePadding,...)
func PushFramePadding(width, height float32) {
imgui.PushStyleVarVec2(imgui.StyleVarFramePadding, imgui.Vec2{X: width, Y: height})
}
// PushItemSpacing calls PushStyleVar(StyleVarItemSpacing,...)
func PushItemSpacing(width, height float32) {
imgui.PushStyleVarVec2(imgui.StyleVarItemSpacing, imgui.Vec2{X: width, Y: height})
}
// PushButtonTextAlign sets alignment for button text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
func PushButtonTextAlign(width, height float32) {
imgui.PushStyleVarVec2(imgui.StyleVarButtonTextAlign, imgui.Vec2{X: width, Y: height})
}
// PushSelectableTextAlign sets alignment for selectable text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
func PushSelectableTextAlign(width, height float32) {
imgui.PushStyleVarVec2(imgui.StyleVarSelectableTextAlign, imgui.Vec2{X: width, Y: height})
}
// PopStyle should be called to stop applying style.
// It should be called as many times, as you called PushStyle...
// NOTE: If you don't call PopStyle imgui will panic.
func PopStyle() {
imgui.PopStyleVar()
}
// PopStyleV does similarly to PopStyle, but allows to specify number
// of styles you're going to pop.
func PopStyleV(count int) {
imgui.PopStyleVarV(int32(count))
}
// PopStyleColor is used to stop applying colors styles.
// It should be called after each PushStyleColor... (for each push)
// If PopStyleColor wasn't called after PushColor... or was called
// improperly, imgui will panic.
func PopStyleColor() {
imgui.PopStyleColor()
}
// PopStyleColorV does similar to PopStyleColor, but allows to specify
// how much style colors would you like to pop.
func PopStyleColorV(count int) {
imgui.PopStyleColorV(int32(count))
}
// AlignTextToFramePadding vertically aligns upcoming text baseline to
// FramePadding.y so that it will align properly to regularly framed
// items. Call if you have text on a line before a framed item.
func AlignTextToFramePadding() {
imgui.AlignTextToFramePadding()
}
// PushItemWidth sets following item's widths
// NOTE: don't forget to call PopItemWidth! If you don't do so, imgui
// will panic.
func PushItemWidth(width float32) {
imgui.PushItemWidth(width)
}
// PopItemWidth should be called to stop applying PushItemWidth effect
// If it isn't called imgui will panic.
func PopItemWidth() {
imgui.PopItemWidth()
}
// PushTextWrapPos adds the position, where the text should be wrapped.
// use PushTextWrapPos, render text. If text reaches frame end,
// rendering will be continued at the start pos in line below.
// NOTE: Don't forget to call PopWrapTextPos
// NOTE: it is done automatically in LabelWidget (see (*LabelWidget).Wrapped()).
func PushTextWrapPos() {
imgui.PushTextWrapPos()
}
// PopTextWrapPos should be called as many times as PushTextWrapPos
// on each frame.
func PopTextWrapPos() {
imgui.PopTextWrapPos()
}
// MouseCursorType represents a type (layout) of mouse cursor.
type MouseCursorType imgui.MouseCursor
// cursor types.
const (
// MouseCursorNone no mouse cursor.
MouseCursorNone = MouseCursorType(imgui.MouseCursorNone)
// MouseCursorArrow standard arrow mouse cursor.
MouseCursorArrow = MouseCursorType(imgui.MouseCursorArrow)
// MouseCursorTextInput when hovering over InputText, etc.
MouseCursorTextInput = MouseCursorType(imgui.MouseCursorTextInput)
// MouseCursorResizeAll (Unused by imgui functions).
MouseCursorResizeAll = MouseCursorType(imgui.MouseCursorResizeAll)
// MouseCursorResizeNS when hovering over an horizontal border.
MouseCursorResizeNS = MouseCursorType(imgui.MouseCursorResizeNS)
// MouseCursorResizeEW when hovering over a vertical border or a column.
MouseCursorResizeEW = MouseCursorType(imgui.MouseCursorResizeEW)
// MouseCursorResizeNESW when hovering over the bottom-left corner of a window.
MouseCursorResizeNESW = MouseCursorType(imgui.MouseCursorResizeNESW)
// MouseCursorResizeNWSE when hovering over the bottom-right corner of a window.
MouseCursorResizeNWSE = MouseCursorType(imgui.MouseCursorResizeNWSE)
// MouseCursorHand (Unused by imgui functions. Use for e.g. hyperlinks).
MouseCursorHand = MouseCursorType(imgui.MouseCursorHand)
MouseCursorCount = MouseCursorType(imgui.MouseCursorCOUNT)
)
// SetMouseCursor sets mouse cursor layout.
func SetMouseCursor(cursor MouseCursorType) {
imgui.SetMouseCursor(imgui.MouseCursor(cursor))
}
// GetWindowPadding returns window padding.
func GetWindowPadding() (x, y float32) {
vec2 := imgui.CurrentStyle().WindowPadding()
return vec2.X, vec2.Y
}
// GetItemSpacing returns current item spacing.
func GetItemSpacing() (w, h float32) {
vec2 := imgui.CurrentStyle().ItemSpacing()
return vec2.X, vec2.Y
}
// GetItemInnerSpacing returns current item inner spacing.
func GetItemInnerSpacing() (w, h float32) {
vec2 := imgui.CurrentStyle().ItemInnerSpacing()
return vec2.X, vec2.Y
}
// GetFramePadding returns current frame padding.
func GetFramePadding() (x, y float32) {
vec2 := imgui.CurrentStyle().FramePadding()
return vec2.X, vec2.Y
}