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Constants.java
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/*
* Copyright (c) 2018, Lotto <https://github.com/devLotto>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api;
import java.awt.Dimension;
/**
* A utility class containing constant values.
*/
public class Constants
{
/**
* The original width of the game when running in fixed mode.
*/
public static final int GAME_FIXED_WIDTH = 765;
/**
* The original height of the game when running in fixed mode.
*/
public static final int GAME_FIXED_HEIGHT = 503;
/**
* Dimension representation of the width and height of the game in fixed mode.
*/
public static final Dimension GAME_FIXED_SIZE = new Dimension(GAME_FIXED_WIDTH, GAME_FIXED_HEIGHT);
/**
* The aspect ratio of the game when running in fixed mode.
*/
public static final double GAME_FIXED_ASPECT_RATIO = (double) GAME_FIXED_WIDTH / (double) GAME_FIXED_HEIGHT;
/**
* The default camera zoom value.
*/
public static final int CLIENT_DEFAULT_ZOOM = 512;
/**
* The width and length of a chunk (8x8 tiles).
*/
public static final int CHUNK_SIZE = 8;
/**
* The width and length of a map region (64x64 tiles).
*/
public static final int REGION_SIZE = 64;
/**
* The width and length of the scene (13 chunks x 8 tiles).
*/
public static final int SCENE_SIZE = 104;
/**
* The max allowed plane by the game.
* <p>
* This value is exclusive. The plane is set by 2 bits which restricts
* the plane value to 0-3.
*/
public static final int MAX_Z = 4;
public static final int TILE_FLAG_BRIDGE = 2;
public static final int TILE_FLAG_UNDER_ROOF = 4;
/**
* Flag for roof removal to remove the roofs above the player's current position.
*/
public static final int ROOF_FLAG_POSITION = 1;
/**
* Flag for roof removal to remove the roofs above the currently hovered tile.
*/
public static final int ROOF_FLAG_HOVERED = 2;
/**
* Flag for roof removal to remove the roofs above the player's destination tile.
*/
public static final int ROOF_FLAG_DESTINATION = 4;
/**
* Flag for roof removal to remove the roofs that are above any tile between the camera and the player.
*/
public static final int ROOF_FLAG_BETWEEN = 8;
/**
* The height of the overworld, in tiles. Coordinates above this are in caves and other such zones.
*/
public static final int OVERWORLD_MAX_Y = 4160;
/**
* The number of milliseconds in a client tick.
* <p>
* This is the length of a single frame when the client is running at
* the maximum framerate of 50 fps.
*/
public static final int CLIENT_TICK_LENGTH = 20;
/**
* The number of milliseconds in a server game tick.
* <p>
* This is the length of a single game cycle under ideal conditions.
* All game-play actions operate within multiples of this duration.
*/
public static final int GAME_TICK_LENGTH = 600;
/**
* High alchemy = shop price * HIGH_ALCHEMY_MULTIPLIER
*
* @see ItemComposition#getPrice
*/
public static final float HIGH_ALCHEMY_MULTIPLIER = 0.6f;
/**
* Width of a standard item sprite
*/
public static final int ITEM_SPRITE_WIDTH = 36;
/**
* Height of a standard item sprite
*/
public static final int ITEM_SPRITE_HEIGHT = 32;
}