From dc188f2d6908df6e7dbf48492988f9a92c4b131b Mon Sep 17 00:00:00 2001 From: mirabilos Date: Mon, 1 Feb 2021 04:07:42 +0100 Subject: [PATCH] apply lintian-provided spelling fixes MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit lintian is Debian’s automatic static package QA analyser tool and knows several common misspellings; fix them here --- CHANGELOG.md | 10 ++++----- share/antimicrox/translations/antimicrox.ts | 4 ++-- .../antimicrox/translations/antimicrox_br.ts | 2 +- .../translations/antimicrox_br.ts.autosave | 2 +- .../antimicrox/translations/antimicrox_de.ts | 2 +- .../antimicrox/translations/antimicrox_en.ts | 4 ++-- .../antimicrox/translations/antimicrox_es.ts | 2 +- .../antimicrox/translations/antimicrox_fr.ts | 2 +- .../antimicrox/translations/antimicrox_it.ts | 2 +- .../antimicrox/translations/antimicrox_ja.ts | 2 +- .../antimicrox/translations/antimicrox_pl.ts | 4 ++-- .../antimicrox/translations/antimicrox_pt.ts | 2 +- .../antimicrox/translations/antimicrox_ru.ts | 2 +- .../antimicrox/translations/antimicrox_sr.ts | 2 +- .../antimicrox/translations/antimicrox_uk.ts | 2 +- .../translations/antimicrox_zh_CN.ts | 2 +- src/aboutdialog.ui | 2 +- src/advancebuttondialog.cpp | 14 ++++++------ src/calibration.cpp | 22 +++++++++---------- src/calibration.ui | 2 +- tests/testcalibration.cpp | 4 ++-- 21 files changed, 45 insertions(+), 45 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 362c5c8a0..dcad36363 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -217,17 +217,17 @@ Version 2.24.2 * Fixed bug with too many "emit propertyUpdated()" -* Splitted JoyButtonSlot class into JoyButtonSlotXml and the original +* Split JoyButtonSlot class into JoyButtonSlotXml and the original * Created template class for JoyDPad and VDPad xml -* Splitted GameControllerDPad class into GameControllerDPadXml and the original +* Split GameControllerDPad class into GameControllerDPadXml and the original * Replaced for loops with iterators and functional mappers * Replaced for loops with hashiterators -* Added functions about vendor and product informations +* Added functions about vendor and product information * Changed guid to uniqueID @@ -253,7 +253,7 @@ Version 2.24.1 * Created smaller functions in part of classes -* Splitted part of classes into new xml classes +* Split part of classes into new xml classes * Added com.github.juliagoda.antimicro.json for Flatpak (building and installation on Linux) @@ -263,7 +263,7 @@ Version 2.24.1 * Changed if else to switch statements for int data types -* First preparation for unit tests (app splitted into library (antilib) and executable (antimicro)) +* First preparation for unit tests (app split into library (antilib) and executable (antimicro)) * Updated calibration - reset old values during calibration startup diff --git a/share/antimicrox/translations/antimicrox.ts b/share/antimicrox/translations/antimicrox.ts index 456e695ce..ec2ab31e3 100644 --- a/share/antimicrox/translations/antimicrox.ts +++ b/share/antimicrox/translations/antimicrox.ts @@ -329,7 +329,7 @@ p, li { white-space: pre-wrap; } - "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held. + "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held. "Ryochan7" (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall. @@ -343,7 +343,7 @@ Development of this program is not as high of a priority for me anymore. This is As of May 24, 2016, this project has moved to https://github.com/AntiMicro/antimicro. As next, project has been continued since 2018 by juliagoda on antimicroX project. Additionally, project management has passed from Travis (Ryochan7) to the AntiMicro organization due to Travis having other interests and priorities. - "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held. + "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held. "Ryochan7" (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall. diff --git a/share/antimicrox/translations/antimicrox_br.ts b/share/antimicrox/translations/antimicrox_br.ts index a210b43c5..464f7a3cb 100644 --- a/share/antimicrox/translations/antimicrox_br.ts +++ b/share/antimicrox/translations/antimicrox_br.ts @@ -202,7 +202,7 @@ p, li { white-space: pre-wrap; } - "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held. + "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held. "Ryochan7" (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall. diff --git a/share/antimicrox/translations/antimicrox_br.ts.autosave b/share/antimicrox/translations/antimicrox_br.ts.autosave index 43ac026a4..3b9fa36eb 100644 --- a/share/antimicrox/translations/antimicrox_br.ts.autosave +++ b/share/antimicrox/translations/antimicrox_br.ts.autosave @@ -15,7 +15,7 @@ - "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held. + "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held. "Ryochan7" (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall. diff --git a/share/antimicrox/translations/antimicrox_de.ts b/share/antimicrox/translations/antimicrox_de.ts index ea28cb21c..04b453d1a 100644 --- a/share/antimicrox/translations/antimicrox_de.ts +++ b/share/antimicrox/translations/antimicrox_de.ts @@ -241,7 +241,7 @@ p, li { white-space: pre-wrap; } - "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held. + "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held. "Ryochan7" (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall. diff --git a/share/antimicrox/translations/antimicrox_en.ts b/share/antimicrox/translations/antimicrox_en.ts index 456e695ce..ec2ab31e3 100644 --- a/share/antimicrox/translations/antimicrox_en.ts +++ b/share/antimicrox/translations/antimicrox_en.ts @@ -329,7 +329,7 @@ p, li { white-space: pre-wrap; } - "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held. + "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held. "Ryochan7" (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall. @@ -343,7 +343,7 @@ Development of this program is not as high of a priority for me anymore. This is As of May 24, 2016, this project has moved to https://github.com/AntiMicro/antimicro. As next, project has been continued since 2018 by juliagoda on antimicroX project. Additionally, project management has passed from Travis (Ryochan7) to the AntiMicro organization due to Travis having other interests and priorities. - "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held. + "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held. "Ryochan7" (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall. diff --git a/share/antimicrox/translations/antimicrox_es.ts b/share/antimicrox/translations/antimicrox_es.ts index 009e58c72..9e9af5ba4 100644 --- a/share/antimicrox/translations/antimicrox_es.ts +++ b/share/antimicrox/translations/antimicrox_es.ts @@ -177,7 +177,7 @@ p, li { white-space: pre-wrap; } - "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held. + "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held. "Ryochan7" (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall. diff --git a/share/antimicrox/translations/antimicrox_fr.ts b/share/antimicrox/translations/antimicrox_fr.ts index 8af124e40..9473b0a53 100644 --- a/share/antimicrox/translations/antimicrox_fr.ts +++ b/share/antimicrox/translations/antimicrox_fr.ts @@ -177,7 +177,7 @@ p, li { white-space: pre-wrap; } - "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held. + "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held. "Ryochan7" (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall. diff --git a/share/antimicrox/translations/antimicrox_it.ts b/share/antimicrox/translations/antimicrox_it.ts index 663770c03..c3e89ecf5 100644 --- a/share/antimicrox/translations/antimicrox_it.ts +++ b/share/antimicrox/translations/antimicrox_it.ts @@ -177,7 +177,7 @@ p, li { white-space: pre-wrap; } - "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held. + "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held. "Ryochan7" (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall. diff --git a/share/antimicrox/translations/antimicrox_ja.ts b/share/antimicrox/translations/antimicrox_ja.ts index ed459522e..2a02838ad 100644 --- a/share/antimicrox/translations/antimicrox_ja.ts +++ b/share/antimicrox/translations/antimicrox_ja.ts @@ -177,7 +177,7 @@ p, li { white-space: pre-wrap; } - "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held. + "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held. "Ryochan7" (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall. diff --git a/share/antimicrox/translations/antimicrox_pl.ts b/share/antimicrox/translations/antimicrox_pl.ts index 02a6d9219..62202ff45 100644 --- a/share/antimicrox/translations/antimicrox_pl.ts +++ b/share/antimicrox/translations/antimicrox_pl.ts @@ -226,7 +226,7 @@ p, li { white-space: pre-wrap; } - "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held. + "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held. "Ryochan7" (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall. @@ -620,7 +620,7 @@ p, li { white-space: pre-wrap; } O rozwoju - "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held. + "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held. "Ryochan7" (since December 30, 2012 until 2017), I have been working on AntiMicroX in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall. diff --git a/share/antimicrox/translations/antimicrox_pt.ts b/share/antimicrox/translations/antimicrox_pt.ts index 4871bff83..cdd5358e2 100644 --- a/share/antimicrox/translations/antimicrox_pt.ts +++ b/share/antimicrox/translations/antimicrox_pt.ts @@ -177,7 +177,7 @@ p, li { white-space: pre-wrap; } - "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held. + "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held. "Ryochan7" (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall. diff --git a/share/antimicrox/translations/antimicrox_ru.ts b/share/antimicrox/translations/antimicrox_ru.ts index 37a57cb47..e073c7a1f 100644 --- a/share/antimicrox/translations/antimicrox_ru.ts +++ b/share/antimicrox/translations/antimicrox_ru.ts @@ -177,7 +177,7 @@ p, li { white-space: pre-wrap; } - "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held. + "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held. "Ryochan7" (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall. diff --git a/share/antimicrox/translations/antimicrox_sr.ts b/share/antimicrox/translations/antimicrox_sr.ts index fc1644b4a..5d0f281df 100644 --- a/share/antimicrox/translations/antimicrox_sr.ts +++ b/share/antimicrox/translations/antimicrox_sr.ts @@ -177,7 +177,7 @@ p, li { white-space: pre-wrap; } - "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held. + "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held. "Ryochan7" (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall. diff --git a/share/antimicrox/translations/antimicrox_uk.ts b/share/antimicrox/translations/antimicrox_uk.ts index 0de4260fd..a36af825d 100644 --- a/share/antimicrox/translations/antimicrox_uk.ts +++ b/share/antimicrox/translations/antimicrox_uk.ts @@ -20,7 +20,7 @@ - "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held. + "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held. "Ryochan7" (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall. diff --git a/share/antimicrox/translations/antimicrox_zh_CN.ts b/share/antimicrox/translations/antimicrox_zh_CN.ts index 6b81bb282..3db3f79ac 100644 --- a/share/antimicrox/translations/antimicrox_zh_CN.ts +++ b/share/antimicrox/translations/antimicrox_zh_CN.ts @@ -197,7 +197,7 @@ p, li { white-space: pre-wrap; } - "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held. + "juliagoda" (since March, 2018) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held. "Ryochan7" (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall. diff --git a/src/aboutdialog.ui b/src/aboutdialog.ui index bcdbc1d30..a65256cf7 100644 --- a/src/aboutdialog.ui +++ b/src/aboutdialog.ui @@ -368,7 +368,7 @@ p, li { white-space: pre-wrap; } "pktiuk" (since August 2020) I just want to ensure, that this very useful piece of software will not be abandoned, I decided to conticue providing support for this project and make it as widely accessible as possible. -"juliagoda" (since March, 2018 until 2020) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all informations about past programmers will be held. +"juliagoda" (since March, 2018 until 2020) Wanting only to play my favourite old games that din't support gamepads, I found this project (which map keyboard keys and mouse buttons to connected gamepads on Linux) as most proper and recent. But because of poor choices of such application on the internet and since it didn't compile properly, I decided to rescue the project. However, once I finished my work (enough to enjoy playing games) I thought about sharing this code with others. Of course all information about past programmers will be held. "Ryochan7" (since December 30, 2012 until 2017), I have been working on AntiMicro in my spare time. What originally started as a fork of QJoyPad and a way to learn proper event-driven programming has turned into something much bigger than I originally intended. Although I have spent a lot of time learning new techniques, finding out more about the domain of KB+M emulation, and spending Friday nights bashing my head against my keyboard, it has been a fun and enriching experience overall. diff --git a/src/advancebuttondialog.cpp b/src/advancebuttondialog.cpp index 5c7efb6b7..7477fef90 100644 --- a/src/advancebuttondialog.cpp +++ b/src/advancebuttondialog.cpp @@ -683,30 +683,30 @@ void AdvanceButtonDialog::splitSlot() for (auto minislot : minislots) { - qDebug() << "MINISLOT SPLITTED NAME: " << minislot->getSlotString(); - QListWidgetItem *splittedItem = new QListWidgetItem(); + qDebug() << "MINISLOT SPLIT NAME: " << minislot->getSlotString(); + QListWidgetItem *splitItem = new QListWidgetItem(); SimpleKeyGrabberButton *blankButton = new SimpleKeyGrabberButton(this); JoyButtonSlot *slotmini = new JoyButtonSlot(minislot->getSlotCode(), minislot->getSlotCodeAlias(), minislot->getSlotMode()); - ui->slotListWidget->insertItem(qMax(0, indexKeyboardSlot), splittedItem); + ui->slotListWidget->insertItem(qMax(0, indexKeyboardSlot), splitItem); blankButton->setValue(slotmini); delete slotmini; slotmini = nullptr; - splittedItem->setData(Qt::UserRole, QVariant::fromValue(blankButton)); + splitItem->setData(Qt::UserRole, QVariant::fromValue(blankButton)); QHBoxLayout *layout = new QHBoxLayout(); layout->addWidget(blankButton); QWidget *widget = new QWidget(); widget->setLayout(layout); - splittedItem->setSizeHint(widget->sizeHint()); - ui->slotListWidget->setItemWidget(splittedItem, widget); - // ui->slotListWidget->setCurrentItem(splittedItem); + splitItem->setSizeHint(widget->sizeHint()); + ui->slotListWidget->setItemWidget(splitItem, widget); + // ui->slotListWidget->setCurrentItem(splitItem); connectButtonEvents(blankButton); blankButton->refreshButtonLabel(); // instead of blankButton->setText(text); diff --git a/src/calibration.cpp b/src/calibration.cpp index aea4d9496..dae4911a8 100644 --- a/src/calibration.cpp +++ b/src/calibration.cpp @@ -69,7 +69,7 @@ Calibration::Calibration(InputDevice *joystick, QWidget *parent) QPointer controlstick = currentJoystick->getActiveSetJoystick()->getJoyStick(0); this->stick = controlstick.data(); calibrated = this->stick->wasCalibrated(); - ui->Informations->setText(stick->getCalibrationSummary()); + ui->Information->setText(stick->getCalibrationSummary()); ui->resetBtn->setEnabled(calibrated); ui->saveBtn->setEnabled(false); @@ -181,7 +181,7 @@ void Calibration::restoreCalValues() stick->setCalibrationFlag(false); stick->setCalibrationSummary(QString()); - ui->Informations->clear(); + ui->Information->clear(); calibrated = false; @@ -334,7 +334,7 @@ void Calibration::startCalibration() QString text = QString(); text.append(tr("\n\nCenter X: %1").arg(center_calibrated_x)); text.append(tr("\nCenter Y: %1").arg(center_calibrated_y)); - ui->Informations->setText(text); + ui->Information->setText(text); this->text = text; x_es_val.clear(); @@ -383,10 +383,10 @@ void Calibration::startSecondStep() min_axis_val_x = min_x; min_axis_val_y = min_y; - QString text = ui->Informations->text(); + QString text = ui->Information->text(); text.append(tr("\n\nX: %1").arg(min_axis_val_x)); text.append(tr("\nY: %1").arg(min_axis_val_y)); - ui->Informations->setText(text); + ui->Information->setText(text); this->text = text; x_es_val.clear(); @@ -434,10 +434,10 @@ void Calibration::startLastStep() max_axis_val_x = max_x; max_axis_val_y = max_y; - QString text2 = ui->Informations->text(); + QString text2 = ui->Information->text(); text2.append(tr("\n\nX: %1").arg(max_axis_val_x)); text2.append(tr("\nY: %1").arg(max_axis_val_y)); - ui->Informations->setText(text2); + ui->Information->setText(text2); this->text = text2; update(); @@ -446,12 +446,12 @@ void Calibration::startLastStep() deadzone_calibrated_x = (max_axis_val_y + max_axis_val_x) / 4; deadzone_calibrated_y = (max_axis_val_y + max_axis_val_x) / 4; - QString text3 = ui->Informations->text(); + QString text3 = ui->Information->text(); text3.append(tr("\n\nrange X: %1 - %2").arg(min_axis_val_x).arg(max_axis_val_x)); text3.append(tr("\nrange Y: %1 - %2").arg(min_axis_val_y).arg(max_axis_val_y)); text3.append(tr("\n\ndeadzone X: %1").arg(deadzone_calibrated_x)); text3.append(tr("\ndeadzone Y: %1").arg(deadzone_calibrated_y)); - ui->Informations->setText(text3); + ui->Information->setText(text3); this->text = text3; if (stick != nullptr) @@ -740,7 +740,7 @@ void Calibration::setProgressBars(JoyControlStick *controlstick) joyAxisY = controlstick->getAxisY(); calibrated = controlstick->wasCalibrated(); - ui->Informations->setText(controlstick->getCalibrationSummary()); + ui->Information->setText(controlstick->getCalibrationSummary()); if ((joyAxisX != nullptr) && (joyAxisY != nullptr)) { @@ -802,7 +802,7 @@ void Calibration::setProgressBars(int setJoyNr, int stickNr) joyAxisY = controlstick->getAxisY(); calibrated = controlstick->wasCalibrated(); - ui->Informations->setText(controlstick->getCalibrationSummary()); + ui->Information->setText(controlstick->getCalibrationSummary()); if ((joyAxisX != nullptr) && (joyAxisY != nullptr)) { diff --git a/src/calibration.ui b/src/calibration.ui index e161eef2d..9a402de6f 100644 --- a/src/calibration.ui +++ b/src/calibration.ui @@ -158,7 +158,7 @@ - + diff --git a/tests/testcalibration.cpp b/tests/testcalibration.cpp index 468f699d6..f69f06eb9 100644 --- a/tests/testcalibration.cpp +++ b/tests/testcalibration.cpp @@ -27,8 +27,8 @@ resetBtn should be disabled when stick->wasCalibrated() Calibration->findChildren() count is equal to 2 startButton cannot be disabled cancelBtn cannot be disabled -saveBtn is enabled when ui->steps->text() == tr("\n---Calibration done!---\n") && stick->setCalibrationSummary != ui->Informations->text() || this->text != stick->setCalibrationSummary -saveBtn is disabled when ui->steps->text() != tr("\n---Calibration done!---\n") && stick->setCalibrationSummary == ui->Informations->text() || this->text == stick->setCalibrationSummary +saveBtn is enabled when ui->steps->text() == tr("\n---Calibration done!---\n") && stick->setCalibrationSummary != ui->Information->text() || this->text != stick->setCalibrationSummary +saveBtn is disabled when ui->steps->text() != tr("\n---Calibration done!---\n") && stick->setCalibrationSummary == ui->Information->text() || this->text == stick->setCalibrationSummary controllersBox->count() == this->joysticks->count int currContrBoxIndex = ui->controllersBox->currentIndex();