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node.lua
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--- Node Sounds
--
-- @topic node
--- General sounds.
--
-- Aliased or overridden methods:
--
-- - `default.node_sound_defaults`
--
-- @function sounds.node
-- @tparam[opt] table tbl Sound table to update.
local node_sounds = {
__call = function(self, tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="", gain=1.0}
tbl.dug = tbl.dug or {name="sounds_node_dug", gain=0.25}
tbl.place = tbl.place or {name="sounds_node_place", gain=1.0}
return tbl
end,
}
sounds.node = sounds.node or {} -- in case groups/node.lua was not loaded
setmetatable(sounds.node, node_sounds)
--- Sounds for "choppy" objects & tools.
--
-- @tparam[opt] table tbl Sound table to update.
function sounds.node_choppy(tbl)
tbl = tbl or {}
tbl.dig = tbl.dig or {name="sounds_node_dig_choppy", gain=0.5}
sounds.node(tbl)
return tbl
end
--- Sounds for "cracky" objects & tools.
--
-- @tparam[opt] table tbl Sound table to update.
function sounds.node_cracky(tbl)
tbl = tbl or {}
tbl.dig = tbl.dig or {name="sounds_node_dig_cracky", gain=0.5}
sounds.node(tbl)
return tbl
end
--- Sounds for "crumbly" objects & tools.
--
-- @tparam[opt] table tbl Sound table to update.
function sounds.node_crumbly(tbl)
tbl = tbl or {}
tbl.dig = tbl.dig or {name="sounds_node_dig_crumbly", gain=0.5}
sounds.node(tbl)
return tbl
end
--- Sounds for "snappy" objects & tools.
--
-- @tparam[opt] table tbl Sound table to update.
function sounds.node_snappy(tbl)
tbl = tbl or {}
tbl.dig = tbl.dig or {name="sounds_node_dig_snappy", gain=0.5}
sounds.node(tbl)
return tbl
end
--- Sounds for dirt-like nodes.
--
-- Aliased or overridden methods:
--
-- - `default.node_sound_dirt_defaults`
--
-- @tparam[opt] table tbl Sound table to update.
function sounds.node_dirt(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_node_step_dirt", gain=0.4}
tbl.dug = tbl.dug or {name="sounds_node_step_dirt", gain=1.0}
tbl.place = tbl.place or {name="sounds_node_place_soft", gain=1.0}
sounds.node(tbl)
return tbl
end
--- Sounds for glass-like nodes.
--
-- Aliased or overridden methods:
--
-- - `default.node_sound_glass_defaults`
--
-- @tparam[opt] table tbl Sound table to update.
function sounds.node_glass(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_node_step_glass", gain=0.3}
tbl.dig = tbl.dig or {name="sounds_node_step_glass", gain=0.5}
tbl.dug = tbl.dug or {name="sounds_node_dug_glass", gain=1.0}
sounds.node(tbl)
return tbl
end
--- Sounds for grass-like nodes.
--
-- @tparam[opt] table tbl Sound table to update.
function sounds.node_grass(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_node_step_grass", gain=0.25}
return sounds.node_dirt(tbl)
end
--- Sounds for gravel-like nodes.
--
-- Aliased or overridden methods:
--
-- - `default.node_sound_gravel_defaults`
--
-- @tparam[opt] table tbl Sound table to update.
function sounds.node_gravel(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_node_step_gravel", gain=0.1}
tbl.dig = tbl.dig or {name="sounds_node_dig_gravel", gain=0.35}
tbl.dug = tbl.dug or {name="sounds_node_dug_gravel", gain=1.0}
tbl.place = tbl.place or {name="sounds_node_place_soft", gain=1.0}
sounds.node(tbl)
return tbl
end
--- Sounds for ice-like nodes.
--
-- Aliased or overridden methods:
--
-- - `default.node_sound_ice_defaults`
--
-- @tparam[opt] table tbl Sound table to update.
function sounds.node_ice(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_node_step_ice", gain=0.3}
tbl.dig = tbl.dig or {name="sounds_node_dig_ice", gain=0.5}
tbl.dug = tbl.dug or {name="sounds_node_dug_ice", gain=0.5}
sounds.node(tbl)
return tbl
end
--- Sounds for leaf-like nodes.
--
-- Aliased or overridden methods:
--
-- - `default.node_sound_leaves_defaults`
--
-- @tparam[opt] table tbl Sound table to update.
function sounds.node_leaves(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_node_step_grass", gain=0.45}
tbl.dug = tbl.dug or {name="sounds_node_step_grass", gain=0.7}
tbl.place = tbl.place or {name="sounds_node_place_soft", gain=1.0}
sounds.node(tbl)
return tbl
end
--- Sounds for metal-like nodes.
--
-- Aliased or overridden methods:
--
-- - `default.node_sound_metal_defaults`
--
-- @tparam[opt] table tbl Sound table to update.
function sounds.node_metal(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_node_step_metal", gain=0.4}
tbl.dig = tbl.dig or {name="sounds_node_dig_metal", gain=0.5}
tbl.dug = tbl.dug or {name="sounds_node_dug_metal", gain=0.5}
tbl.place = tbl.place or {name="sounds_node_dug_metal", gain=0.5}
sounds.node(tbl)
return tbl
end
--- Sounds for sand-like nodes.
--
-- Aliased or overridden methods:
--
-- - `default.node_sound_sand_defaults`
--
-- @tparam[opt] table tbl Sound table to update.
function sounds.node_sand(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_node_step_sand", gain=0.05}
tbl.dug = tbl.dug or {name="sounds_node_step_sand", gain=0.15}
tbl.place = tbl.place or {name="sounds_node_place_soft", gain=1.0}
sounds.node(tbl)
return tbl
end
--- Sounds for snow-like nodes.
--
-- Aliased or overridden methods:
--
-- - `default.node_sound_snow_defaults`
--
-- @tparam[opt] table tbl Sound table to update.
function sounds.node_snow(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_node_step_snow", gain=0.2}
tbl.dig = tbl.dig or {name="sounds_node_step_snow", gain=0.3}
tbl.dug = tbl.dug or {name="sounds_node_step_snow", gain=0.3}
tbl.place = tbl.place or {name="sounds_node_place_soft", gain=1.0}
sounds.node(tbl)
return tbl
end
--- Sounds for stone-like nodes.
--
-- Aliased or overridden methods:
--
-- - `default.node_sound_stone_defaults`
--
-- @tparam[opt] table tbl Sound table to update.
function sounds.node_stone(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_node_step_hard", gain=0.3}
tbl.dug = tbl.dug or {name="sounds_node_step_hard", gain=1.0}
sounds.node(tbl)
return tbl
end
--- Sounds for water-like nodes.
--
-- Aliased or overridden methods:
--
-- - `default.node_sound_water_defaults`
--
-- @tparam[opt] table tbl Sound table to update.
function sounds.node_water(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_node_step_water", gain=0.2}
sounds.node(tbl)
return tbl
end
--- Sounds for wood-like nodes.
--
-- Aliased or overridden methods:
--
-- - `default.node_sound_wood_defaults`
--
-- @tparam[opt] table tbl Sound table to update.
function sounds.node_wood(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or {name="sounds_node_step_wood", gain=0.3}
tbl.dug = tbl.dug or {name="sounds_node_step_wood", gain=1.0}
sounds.node(tbl)
return tbl
end
-- compatibility with default mod function
if not core.global_exists("default") then
default = {}
end
default.node_sound_defaults = sounds.node
default.node_sound_dirt_defaults = sounds.node_dirt
default.node_sound_glass_defaults = sounds.node_glass
default.node_sound_gravel_defaults = sounds.node_gravel
default.node_sound_ice_defaults = sounds.node_ice
default.node_sound_leaves_defaults = sounds.node_leaves
default.node_sound_metal_defaults = sounds.node_metal
default.node_sound_sand_defaults = sounds.node_sand
default.node_sound_snow_defaults = sounds.node_snow
default.node_sound_stone_defaults = sounds.node_stone
default.node_sound_water_defaults = sounds.node_water
default.node_sound_wood_defaults = sounds.node_wood