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This is what I tried to load when the map was c1a0, but it didn't seem to work. |
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Scalu was originally tested in TF2, Half-Life, and Quake, so it's very likely to be supported by all GoldSrc games. As for your syntax, you've created it correctly. The compiler will generate a file called c1a0.cfg which triggers the event you've specified. However, it is up to Source to actually execute the map specific config file, which not all games actually do. Team Fortress 2, for instance, does not actually allow map specific configuration files. |
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Actually, game.cfg works fine. I just need to detect when the player loads a save like this, and just subtract one from the current map counter when it detects it.
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Is there any way to detect the current map? Also I'm using this for GoldSrc if it really makes a difference (i don't think so?)
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