-
Notifications
You must be signed in to change notification settings - Fork 54
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Make Shift+V have paradropping units delay parachute opening until e.g. 150m ATL #112
Comments
Actually, there is already an unused HALO script somewhere in the source code. Not sure if it works for AI thought. I'm actually surprised I didn't found it on one of the task lists. |
If you can't find a better way, AI automatically deploy parachutes when added. So if you were to eject them from the plane without a parachute, then add a chute backpack at 200m, they would deploy it immediately. |
The idea of an additional keybinding was abandoned. Instead it will be the general behaviour for AI to deploy the chute at around 150 m for high altitudes. |
* Update readme paths * update links in readme (part 2) * Readme: Get rid of Heroku webhooks. * Update README.md * Small fixes (#293) * Remove duplicate IDC * Missing localization * Remote control module still used vanilla function * Rename stringtable key for delta distribution * Hint module is now shown as Advanced Hint (#294) * Hint module is now shown as Advanced Hint * Swapped the category * Add fr/de translations * Reorganize and fix Adv Hint (#308) * use ace_common_fnc_setName (#305) * Fix for the Damage Building Module (#304) * Use remoteExecCall instead of broadcasting the entire function * Specify the target * Fix undefined var error if ace is not installed. (#311) * Added DeliciousJaffa (#317) * Replace nonsensical default value (#320) * Revised CAS modules (#319) * Fix targeting and fire flares * Address review comments + additional launch CM params * Fix launch CM * extraordinary important optimization * Add change log for 1.0.3 * Small features (#321) * Add artillery precision option * Add artillery precision option (resolves #133) * Revise paradrop: Drops below 150 => HALO (resolves #112) * Add spaces for readability * Correct change log (#322) * Reorganize Tools (#323) * move priv key folder to Achilles and ignore it * Reorganize Tools * New mintty-tmux session launcher * Revised AddonBuilder batch script * AchillesConnectToServer * Update gitignore * Rename Tools folder and add bat extension to AchillesAddonBuilder * Fix travis tools path * Reintroduce the faction filter (#326) * Reintroduce the faction filter * Update changlog.md * Fix filter by uncommenting the required parts * HALO (#324) * Fix backpack inventory duplication * Improve paradrop accuracy * Add HALO option for reinforcements * Improved the fitted function for HALO * Fix error in function for HALO parameter * More frequent checking time for height, since 1 sec can make a lot of difference in height * Achilles_fnc_chute: Add default value for delay and reset chute deploy height to 100m * Reinforcement: Set aircraft to carless, restrict HALO for planes only * Add HALO option to teleport module * Address point in review * Address points in review (part 2) * update change log * Reinforcment: Fix CUP planes * Achilles_fnc_chute: change chute deployment height to 120m * Update changelog.md * Use proper syntax for link in changlog * Remove the extra space in the changelog * Change 1.0.3 to 1.1.0 (#327) * Fix locality issue for HALO option in the teleport module (#328) * Broadcast chute function and exec on local machine * Code optimization
* Update readme paths * update links in readme (part 2) * Readme: Get rid of Heroku webhooks. * Update README.md * Small fixes (#293) * Remove duplicate IDC * Missing localization * Remote control module still used vanilla function * Rename stringtable key for delta distribution * Hint module is now shown as Advanced Hint (#294) * Hint module is now shown as Advanced Hint * Swapped the category * Add fr/de translations * Reorganize and fix Adv Hint (#308) * use ace_common_fnc_setName (#305) * Fix for the Damage Building Module (#304) * Use remoteExecCall instead of broadcasting the entire function * Specify the target * Fix undefined var error if ace is not installed. (#311) * Added DeliciousJaffa (#317) * Replace nonsensical default value (#320) * Revised CAS modules (#319) * Fix targeting and fire flares * Address review comments + additional launch CM params * Fix launch CM * extraordinary important optimization * Add change log for 1.0.3 * Small features (#321) * Add artillery precision option * Add artillery precision option (resolves #133) * Revise paradrop: Drops below 150 => HALO (resolves #112) * Add spaces for readability * Correct change log (#322) * Reorganize Tools (#323) * move priv key folder to Achilles and ignore it * Reorganize Tools * New mintty-tmux session launcher * Revised AddonBuilder batch script * AchillesConnectToServer * Update gitignore * Rename Tools folder and add bat extension to AchillesAddonBuilder * Fix travis tools path * Reintroduce the faction filter (#326) * Reintroduce the faction filter * Update changlog.md * Fix filter by uncommenting the required parts * HALO (#324) * Fix backpack inventory duplication * Improve paradrop accuracy * Add HALO option for reinforcements * Improved the fitted function for HALO * Fix error in function for HALO parameter * More frequent checking time for height, since 1 sec can make a lot of difference in height * Achilles_fnc_chute: Add default value for delay and reset chute deploy height to 100m * Reinforcement: Set aircraft to carless, restrict HALO for planes only * Add HALO option to teleport module * Address point in review * Address points in review (part 2) * update change log * Reinforcment: Fix CUP planes * Achilles_fnc_chute: change chute deployment height to 120m * Update changelog.md * Use proper syntax for link in changlog * Remove the extra space in the changelog * Change 1.0.3 to 1.1.0 (#327) * Fix locality issue for HALO option in the teleport module (#328) * Broadcast chute function and exec on local machine * Code optimization
I really love the paradrop feature that one can trigger by pressing V on an aircraft. Together with setFlyInHeight it makes for a great simulation of a static line parachute drop (instant parachute deployment).
However, sometimes I would like to have the AI simulate a High Altitude Low Opening (HALO) jump, e.g. in situations where enemy fire would pick them all off in the sky with a "traditional" jump.
Therefore I'd like to suggest extending the feature by adding a second keybinding that will have them delay their parachute opening until X meters ATL (where X is some number around 200-ish, might need some testing so they don't kill or injure themselves ^^)
The text was updated successfully, but these errors were encountered: