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Make Shift+V have paradropping units delay parachute opening until e.g. 150m ATL #112

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ImperialAlex opened this issue Sep 1, 2017 · 3 comments · Fixed by #349
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feature request Issue that requests new features to be implemented. priority/medium Issue or PR that impacts some portions of the user base and should be resolved with due time.
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@ImperialAlex
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I really love the paradrop feature that one can trigger by pressing V on an aircraft. Together with setFlyInHeight it makes for a great simulation of a static line parachute drop (instant parachute deployment).

However, sometimes I would like to have the AI simulate a High Altitude Low Opening (HALO) jump, e.g. in situations where enemy fire would pick them all off in the sky with a "traditional" jump.
Therefore I'd like to suggest extending the feature by adding a second keybinding that will have them delay their parachute opening until X meters ATL (where X is some number around 200-ish, might need some testing so they don't kill or injure themselves ^^)

@Kexanone Kexanone self-assigned this Sep 4, 2017
@Kexanone Kexanone added assigned feature request Issue that requests new features to be implemented. labels Sep 4, 2017
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Kexanone commented Sep 4, 2017

Actually, there is already an unused HALO script somewhere in the source code. Not sure if it works for AI thought. I'm actually surprised I didn't found it on one of the task lists.
Edit: I also agree that SHIFT+V is a suitable default for the keybinding.

@CreepPork CreepPork removed the assigned label Oct 1, 2017
@Kexanone Kexanone removed their assignment Oct 1, 2017
@Kexanone Kexanone added this to the X.X.X milestone Oct 1, 2017
@Kexanone Kexanone added the priority/medium Issue or PR that impacts some portions of the user base and should be resolved with due time. label Oct 1, 2017
@mcrow900
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mcrow900 commented Apr 5, 2018

If you can't find a better way, AI automatically deploy parachutes when added. So if you were to eject them from the plane without a parachute, then add a chute backpack at 200m, they would deploy it immediately.

@Kexanone Kexanone self-assigned this Jun 10, 2018
@Kexanone Kexanone modified the milestones: Backlog, 1.1.0 Jun 10, 2018
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The idea of an additional keybinding was abandoned. Instead it will be the general behaviour for AI to deploy the chute at around 150 m for high altitudes.

@Kexanone Kexanone modified the milestones: 1.1.0, 1.0.3 Jun 15, 2018
Kexanone added a commit that referenced this issue Jun 15, 2018
* Add artillery precision option

* Add artillery precision option (resolves #133)

* Revise paradrop: Drops below 150 => HALO (resolves #112)

* Add spaces for readability
Kexanone pushed a commit that referenced this issue Jul 6, 2018
* Update readme paths

* update links in readme (part 2)

* Readme: Get rid of Heroku webhooks.

* Update README.md

* Small fixes (#293)

* Remove duplicate IDC

* Missing localization

* Remote control module still used vanilla function

* Rename stringtable key for delta distribution

* Hint module is now shown as Advanced Hint (#294)

* Hint module is now shown as Advanced Hint

* Swapped the category

* Add fr/de translations

* Reorganize and fix Adv Hint (#308)

* use ace_common_fnc_setName (#305)

* Fix for the Damage Building Module (#304)

* Use remoteExecCall instead of broadcasting the entire function

* Specify the target

* Fix undefined var error if ace is not installed. (#311)

* Added DeliciousJaffa (#317)

* Replace nonsensical default value (#320)

* Revised CAS modules (#319)

* Fix targeting and fire flares

* Address review comments + additional launch CM params

* Fix launch CM

* extraordinary important optimization

* Add change log for 1.0.3

* Small features (#321)

* Add artillery precision option

* Add artillery precision option (resolves #133)

* Revise paradrop: Drops below 150 => HALO (resolves #112)

* Add spaces for readability

* Correct change log (#322)

* Reorganize Tools (#323)

* move priv key folder to Achilles and ignore it

* Reorganize Tools

* New mintty-tmux session launcher

* Revised AddonBuilder batch script

* AchillesConnectToServer

* Update gitignore

* Rename Tools folder and add bat extension to AchillesAddonBuilder

* Fix travis tools path

* Reintroduce the faction filter (#326)

* Reintroduce the faction filter

* Update changlog.md

* Fix filter by uncommenting the required parts

* HALO (#324)

* Fix backpack inventory duplication

* Improve paradrop accuracy

* Add HALO option for reinforcements

* Improved the fitted function for HALO

* Fix error in function for HALO parameter

* More frequent checking time for height, since 1 sec can make a lot of difference in height

* Achilles_fnc_chute: Add default value for delay and reset chute deploy height to 100m

* Reinforcement: Set aircraft to carless, restrict HALO for planes only

* Add HALO option to teleport module

* Address point in review

* Address points in review (part 2)

* update change log

* Reinforcment: Fix CUP planes

* Achilles_fnc_chute: change chute deployment height to 120m

* Update changelog.md

* Use proper syntax for link in changlog

* Remove the extra space in the changelog

* Change 1.0.3 to 1.1.0 (#327)

* Fix locality issue for HALO option in the teleport module (#328)

* Broadcast chute function and exec on local machine

* Code optimization
Kexanone pushed a commit that referenced this issue Aug 3, 2018
* Update readme paths

* update links in readme (part 2)

* Readme: Get rid of Heroku webhooks.

* Update README.md

* Small fixes (#293)

* Remove duplicate IDC

* Missing localization

* Remote control module still used vanilla function

* Rename stringtable key for delta distribution

* Hint module is now shown as Advanced Hint (#294)

* Hint module is now shown as Advanced Hint

* Swapped the category

* Add fr/de translations

* Reorganize and fix Adv Hint (#308)

* use ace_common_fnc_setName (#305)

* Fix for the Damage Building Module (#304)

* Use remoteExecCall instead of broadcasting the entire function

* Specify the target

* Fix undefined var error if ace is not installed. (#311)

* Added DeliciousJaffa (#317)

* Replace nonsensical default value (#320)

* Revised CAS modules (#319)

* Fix targeting and fire flares

* Address review comments + additional launch CM params

* Fix launch CM

* extraordinary important optimization

* Add change log for 1.0.3

* Small features (#321)

* Add artillery precision option

* Add artillery precision option (resolves #133)

* Revise paradrop: Drops below 150 => HALO (resolves #112)

* Add spaces for readability

* Correct change log (#322)

* Reorganize Tools (#323)

* move priv key folder to Achilles and ignore it

* Reorganize Tools

* New mintty-tmux session launcher

* Revised AddonBuilder batch script

* AchillesConnectToServer

* Update gitignore

* Rename Tools folder and add bat extension to AchillesAddonBuilder

* Fix travis tools path

* Reintroduce the faction filter (#326)

* Reintroduce the faction filter

* Update changlog.md

* Fix filter by uncommenting the required parts

* HALO (#324)

* Fix backpack inventory duplication

* Improve paradrop accuracy

* Add HALO option for reinforcements

* Improved the fitted function for HALO

* Fix error in function for HALO parameter

* More frequent checking time for height, since 1 sec can make a lot of difference in height

* Achilles_fnc_chute: Add default value for delay and reset chute deploy height to 100m

* Reinforcement: Set aircraft to carless, restrict HALO for planes only

* Add HALO option to teleport module

* Address point in review

* Address points in review (part 2)

* update change log

* Reinforcment: Fix CUP planes

* Achilles_fnc_chute: change chute deployment height to 120m

* Update changelog.md

* Use proper syntax for link in changlog

* Remove the extra space in the changelog

* Change 1.0.3 to 1.1.0 (#327)

* Fix locality issue for HALO option in the teleport module (#328)

* Broadcast chute function and exec on local machine

* Code optimization
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