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SQF Execute Code Module - No Unit Spawns #185

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streaker03 opened this issue Nov 20, 2017 · 3 comments
Closed

SQF Execute Code Module - No Unit Spawns #185

streaker03 opened this issue Nov 20, 2017 · 3 comments
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bug Issue that is not working as intended. priority/low Issue or PR that has no significant impact and does not negatively impact the current user base.
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@streaker03
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Arma 3 Version: x.xx (stable / rc / dev)
CBA Version: 3.x.x (stable / dev + commit hash)
AresModAchillesExpansion Version: x.x.x (stable / dev + commit hash)

Mods:

- JSRS
- Blastcore Edited (standalone version)
- Enhanced Movement
- VSM All-In-One Collection
- ShackTack
- Advanced Urban Rappeling
- The other rappeling mod made by the same guy as ^^
- CBA_A3
- AresModAchillesExpansion

Description:

  • Copied mission sqf then later pasted it back in and everything spawned except for A. I. with a few exceptions such as turrets

Steps to reproduce:

  • Copy Mission SQF
  • Execute Code Module with the sqf pasted

Where did the issue occur?

  • My personal dedicated server but I dont think it would work otherwise

RPT log file:

@CreepPork CreepPork self-assigned this Nov 20, 2017
@CreepPork CreepPork added bug Issue that is not working as intended. priority/medium Issue or PR that impacts some portions of the user base and should be resolved with due time. labels Nov 20, 2017
@CreepPork CreepPork added this to the 0.1.0 milestone Nov 20, 2017
@CreepPork CreepPork modified the milestones: 0.1.0, X.X.X Nov 29, 2017
@CreepPork
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This seems to be a weird issue. I cannot replicate the issue and it could have happened due to multiple factors, depending on the conditions. I'm moving this issue back to the backlog for further investigation.

@CreepPork CreepPork removed their assignment Dec 20, 2017
@CreepPork CreepPork modified the milestones: Backlog, 0.2.0 Dec 20, 2017
@CreepPork CreepPork added priority/low Issue or PR that has no significant impact and does not negatively impact the current user base. and removed priority/medium Issue or PR that impacts some portions of the user base and should be resolved with due time. labels Dec 22, 2017
@Magik4
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Magik4 commented Dec 24, 2017

Arma 3 Version: 1.80 (stable)
CBA Version: 3.5.0 (stable)
AresModAchillesExpansion Version: 0.0.9c (stable)

Mods:

- CBA_A3
- AresModAchillesExpansion

Description:

  • I experience the same problem when executing my .sqf (To be clear - I use the Mode: Local).
  • There should be many CSAT tanks and soldiers near Agios Dionysios. There are none.

Steps to reproduce:

  • Copy my SQF file.
  • Use the Execute Code Module.
  • Paste the code.
  • Press OK.
  • BONUS: Add editable Objects into Zeus as they never add themselves automagically.

Where did the issue occur?

  • Self-Hosted Multiplayer,
  • Client on Hosted Multiplayer

Additional info:

  • No idea what causes the problem. It happens pretty random.

Files:

@CreepPork
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There is an issue in the code if a unit has gone missing it replaces it with a question mark which then breaks it on execution.

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Labels
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4 participants