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Makefile
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#---------------------------------------------------------------------------------
.SECONDEXPANSION:
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/ds_rules
GAME_TITLE := Minicraft DS Edition
GAME_ICON := ../icon.bmp
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCE is the directory containing source code
# INCLUDES is a list of directories containing extra header files
# ASSETS is the directory of assets
#---------------------------------------------------------------------------------
TARGET := $(shell basename $(CURDIR))
BUILD := build
SOURCE := source
DATA := data
INCLUDES := include
ASSETS := res
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS := -Wall -O3\
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
-ffast-math
CFLAGS += $(INCLUDE) -DARM9
CXXFLAGS := $(CFLAGS) -fno-exceptions -Wno-psabi
LDFLAGS = -specs=ds_arm9.specs -Wl,-Map,$(notdir $*.map)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project (order is important)
#---------------------------------------------------------------------------------
LIBS := -lfat -lmm9 -lnds9
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBNDS)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export DEPSDIR := $(CURDIR)/$(BUILD)
export CFILES := $(shell find $(SOURCE) -name *.c)
export CPPFILES := $(shell find $(SOURCE) -name *.cpp)
export HFILES := $(shell find $(SOURCE) -name *.h)
export SFILES := $(shell find $(SOURCE) -name *.s)
export BINFILES := soundbank.bin
export SPRITE_FILES := $(shell find $(ASSETS) -name *.png)
export AUDIO_FILES := $(shell find $(ASSETS) -name *.wav)
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := \
$(SPRITE_FILES:.png=.o) \
$(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := \
$(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)/$(ASSETS)\
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).nds : $(OUTPUT).elf
ndstool -c $@ -9 $< -b $(GAME_ICON) "$(GAME_TITLE)"
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
$(CPPFILES:.cpp=.o) : $$(patsubst %.o,../%.cpp,$$@) $(foreach file,$(HFILES),../$(file))
@mkdir -p $(dir $@)
$(CXX) $(CXXFLAGS) $(INCLUDE) -c ../$(basename $@).cpp -o $@
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
$(SPRITE_FILES:.png=.o) : $$(patsubst %.o,../%.png,$$@) $$(patsubst %.o,../%.grit,$$@)
@mkdir -p $(dir $@)
grit ../$(basename $@).png -ff../$(basename $@).grit -o$(basename $@)
$(CXX) $(CFLAGS) -c $(basename $@).s -o $(basename $@).o
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
soundbank.bin soundbank.h : $(foreach file,$(AUDIO_FILES),../$(file))
@mmutil $^ -d -osoundbank.bin -hsoundbank.h
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------