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main.js
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// setup canvas
var canvas = document.querySelector('canvas');
var para = document.querySelector('p');
var ctx = canvas.getContext('2d');
var num_balls = 2;
var evilThickness = 4;
var stopThisMadness = false;
console.log(ctx);
var width = canvas.width = window.innerWidth;
var height = canvas.height = window.innerHeight;
// function to generate random number
function random(min,max) {
var num = Math.floor(Math.random()*(max-min)) + min;
return num;
}
function end() {
para.textContent = "Congratulations! No balls!";
stopThisMadness = true;
}
function Shape(x, y, velX, velY) {
this.x = x;
this.y = y;
this.velX = velX;
this.velY = velY;
this.exists = true;
}
function Ball(x, y, velX, velY, colour, size) {
Shape.call(this, x, y, velX, velY);
this.colour = colour;
this.size = size;
}
Ball.prototype = Object.create(Shape.prototype);
Ball.prototype.constructor = Ball;
Ball.prototype.draw = function() {
ctx.beginPath();
ctx.fillStyle = this.colour;
ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
ctx.fill();
}
Ball.prototype.update = function() {
if ((this.x + this.size) >= width) {
this.velX = -(this.velX);
}
if ((this.x - this.size) <= 0) {
this.velX = -(this.velX);
}
if ((this.y + this.size) >= height) {
this.velY = -(this.velY);
}
if ((this.y - this.size) <= 0) {
this.velY = -(this.velY);
}
this.x += this.velX;
this.y += this.velY;
}
Ball.prototype.collisionDetect = function() {
for (var j = 0; j < balls.length; j++) {
if (this.exists && balls[j].exists && !(this === balls[j])) {
var dx = this.x - balls[j].x;
var dy = this.y - balls[j].y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < this.size + balls[j].size) {
balls[j].colour = this.colour = 'rgb(' + random(0, 255) + ',' + random(0, 255) + ',' + random(0, 255) +')'; //balls[j].size > this.size ? balls[j].colour : this.colour;
}
}
}
}
function EvilCircle(x, y) {
Shape.call(this, x, y, 20, 20);
this.colour = 'white';
this.size = 10;
this.realSize = this.size + evilThickness/2;
}
EvilCircle.prototype = Object.create(Shape.prototype);
EvilCircle.prototype.constructor = EvilCircle;
EvilCircle.prototype.draw = function() {
ctx.beginPath();
ctx.strokeStyle = this.colour;
ctx.lineWidth = evilThickness;
ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
ctx.stroke();
}
EvilCircle.prototype.checkBounds = function() {
if ((this.x + this.realSize) >= width) {
this.x = width - this.realSize;
}
if ((this.x - this.realSize) <= 0) {
this.x = this.realSize;
}
if ((this.y + this.realSize) >= height) {
this.y = height - this.realSize;
}
if ((this.y - this.realSize) <= 0) {
this.y = this.realSize;
}
}
EvilCircle.prototype.setControls = function() {
var _this = this;
window.onkeydown = function(e) {
if (e.keyCode === 65) {
_this.x -= _this.velX;
} else if (e.keyCode === 68) {
_this.x += _this.velX;
} else if (e.keyCode === 87) {
_this.y -= _this.velY;
} else if (e.keyCode === 83) {
_this.y += _this.velY;
}
_this.checkBounds();
}
}
EvilCircle.prototype.collisionDetect = function() {
for (var j = 0; j < balls.length; j++) {
if (balls[j].exists) {
var dx = this.x - balls[j].x;
var dy = this.y - balls[j].y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < this.realSize + balls[j].size) {
balls[j].exists = false;
num_balls--;
if (!num_balls) {
end();
}
}
}
}
}
var balls = [];
var evil = new EvilCircle(random(0,width), random(0,height));
evil.setControls();
function loop() {
ctx.fillStyle = 'rgba(0, 0, 0, 0.25)';
ctx.fillRect(0, 0, width, height);
while (balls.length < num_balls) {
var ball = new Ball(
random(0,width),
random(0,height),
random(-7,7),
random(-7,7),
'rgb(' + random(0,255) + ',' + random(0,255) + ',' + random(0,255) +')',
random(10,20)
);
ball.draw();
balls.push(ball);
}
para.textContent = "Ball count: " + num_balls;
for (var i = 0; i < balls.length; i++) {
if (balls[i].exists) {
balls[i].draw();
balls[i].update();
balls[i].collisionDetect();
}
}
//evil.checkBounds();
evil.draw();
evil.collisionDetect();
if(stopThisMadness) {
ctx.fillStyle = 'rgba(0, 0, 0, 0.25)';
for (var i = 0; i < 100; i++) {
ctx.fillRect(0, 0, width, height);
evil.draw();
}
return;
}
requestAnimationFrame(loop);
}
loop();