Changelog for Assorion Engine
+ + + +V - 1.0.0
+Making the MKG (MakeMeGenius) engine a reality. +Btw it used to be called MKG, it’s Assorion now.
+V - 1.1.0
+-
+
- Asset improvements. +
- Fixed input bugs. +
- Hopefully Made code simpler. +
- Labeled chart editor buttons and drop downs. +
- Added “About” section in the chart editor. +
- Added options for caching to make the game really fast. +
- Added embedded assets and settings icons. +
- Made sure and improved all settings and works. +
- Set up a test song and week to demo the engine. +
- Added dialogue code. +
- Fixed a lot of tiny bugs (post events timer being corrected, +freeplay song not unpausing on vocals, highscore problems, etc). +
- Donate button replaced with Github button. +
- Made note types easier to implement! +
V - 1.1.1
+Minor update with a few fixes.
+-
+
- Actually Fixed the README fully this time (I promise) (Thx to Byzol). +
- Fixed NOTE_assets again. +
- Fixed bug with the chart editor that locked your input forever +(Thus losing your work). +
- Exclude Firealpaca’s art files (.mdp) in the build folder. +
V - 1.1.2
+Chart editor fix (again).
+-
+
- Actually Actually fixed the chart editor this time (hopefully). +
- Fixed bug where you can’t delete notes in 1/3 zoom level. +
- Added navigation stuff. +
V - 1.2.0
+-
+
- Hopefully Once and for all, fixed input problems. +
- Added input offset option. +
- All menus are standardized under MenuTemplate.hx. +
- Bug fixes (obv). +
- More navigation improvements. +
- Added text file / chart caching. +
- Added pause menu info. +
- All menu current selection variables no longer static. +
- Rebinding controls menu improvements (colour and skip over blank space). +
- Background menu scrolling effect. +
- Pausemenu lag hopefully gone. +
- Gameplay icons properly centered. +
- Chart editor fixes. +
- You can take screenshots during gameplay. +
- Code clean-up in many places. +
V - 1.2.1
+-
+
- Rounded syncing time, rather than setting. +
- Fixed save data. Now not stored in local file. +
- Fixed StoryMenu bug. +
- Little refactoring. +
- Removed usless code in GameOverState. +
- Added offset wizard. +
V - 1.2.2
+-
+
- Added StaticSprite, a sprite with no update. Mild performance increase I guess. +
- Fixed chart editor bug where the section would get stuck at the end. +
- Split stage curtains into 2 sprites, +and lowered the res on the back sprite, big peformance increase. +
- ChartingState UI highlighting effect. +
- Input and framerate fixes for web build. +
- Windows and Linux release now compiled with GCC, +and compiler optimizations. (Read Release please!) +
- Allow pausing on countdown without breaking. +
- Fixed arrow fade in (whoopsie it’s been wrong all this time). +
V - 1.3.0
+-
+
- Defaulted camera BG alpha to 0. Might be faster. +
- Overhauled cachingstate. Added a progress bar for it +
- Changed a bit of web build stuff. +
- Allow for XML caching. Super cool! +
- Added CHANGELOG.md parser (HistoryState.hx). Now you can view history in game. +
- (Not very important) slightly un-hardcoded settings icons. Whoopsie! +
- Fixed minor bugs (pause during dialogue, framerate issue on cachingstate) +
- Overhauled chartingstate. New 3D ui! +
- Now can skip all transitions! +
- Fixed older crashing issue with cache_misc (option dissolved) +
- Added Flixel camera optimizations (not too much faster lol) +
- New transitions +
- Legacy Windows XP compatibility branch (W.I.P) +
- Fixed “Line-Feed” problem in txt files, should fix Freeplay icons bug. +
- Refactored the README.md file. Fixed typos, and minor grammatical errors. +
- Fixed typo where I said “types” instead of “typos” in changelog. +
- Added code consistency principles. +
- Fixed -10 FPS issue. +
- Added option to disable transitions all-together. +
- Removed Conductor.hx, now merged into MusicBeatState. +