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difficulty.bt
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difficulty.bt
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//------------------------------------------------
//--- 010 Editor v9.0.1 Binary Template
//
// File:
// Authors: hexhexhex & AsteriskAmpersand
// Version:
// Purpose:
// Category:
// File Mask:
// ID Bytes:
// History:
//------------------------------------------------
//common\em\em_difficulty.dtt_dif
struct Header{
byte IBBytes[4];
uint32 FileID;
};
struct multipliers{
uint32 stringCount;
struct monsterValues{
float monHPMultiplier;
float monDmgMultiplier;
float playerDmgMultiplier;
float monPartHP;
float monStatusBase;
float monStatusBuildup;
float monStun;
float monExhaust;
float monMount;
};
};
Header DifficultyHeader;
monsterValues soloMultipliers[1000];
monsterValues mpMultipliers[1000];
uint32 unknData[7];
local int i;
for(i=0;i<1000;i++){
Printf("HP: %.02f | MonDamage: %.02f | PlayerDamage: %.02f | MonPartHP: %.02f \n",
soloMultipliers[i].monHPMultiplier, soloMultipliers[i].monDmgMultiplier, soloMultipliers[i].playerDmgMultiplier,
soloMultipliers[i].monPartHP);
}