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CHANGELOG.md

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Changelog

  • [fix] #12 Fix and optimize UV unwrap mode
  • [fix] #11 Fix shader nodes and their inputs/outputs not being found when blender is set to a non-english language
  • [change] #10 Always add mesh UV layers to prevent lighting issues when exporting to obj and importing in Godot
  • [fix] Fix CCL optimization
  • [feature] Speedup greedy meshing
  • [feature] Add join models option to create a single mesh
  • [fix] Fix missing voxels regression after introducing octrees
  • [fix] Fix BDSF input keys for Blender 4
  • [change] #7 Populate model material slots with defaults before loading
  • [feature] #8 Improve performance by moving from sparse array to octree
  • [change] Material modes with additional material properties moved to checkbox
  • [fix] Fix small greedy meshing issue
  • [fix] Fix material per color mode
  • [feature] New material mode "Textured Models (UV unwrap)"
  • [feature] Use scene graph name properties for group and model names
  • [feature] Basic camera import
  • [feature] Performance improvements
  • [change] Change default voxel size to 0.1 meters
  • [fix] Fix face vertex order
  • [fix] Fix meshing edge case where the voxel hull splits the grid area
  • [feature] #1 Limit material per color creation to only include used colors
  • [feature] #1 Load remaining material properties in blender compatible ranges
  • [feature] Significantly improve memory footprint using sparse arrays (for unfilled grids)
  • [feature] Improve overall import performance
  • [fix] Fix read_dict for python versions < 3.8
  • [fix] Fix vertex color materials if ShaderNodeVertexColor does not exist in older blender versions
  • [feature] Implemented different material modes
  • [change] Vertex color material mode now automatically assigns a material
  • [fix] Fix transform rotation matrix parsing
  • [change] Change default meshing mode to SIMPLE_QUADS as it is probably more usable in most circumstances
  • [feature] Implemented vertex deduplication without the need for Blender edit mode
  • Initial commit