50rebirth_add_status_points.txt
Based on this request : http://rathena.org/board/topic/82507-rebirth-system-50-rebirths/
The player can rebirth x times. The player receive extra status points each Rebirth. Settings :
OnInit:
.reset_max = 50; // how much reset max
.change_reward = 30; // after 30 rebirth, change reward
.num_status = 300; // + X number of status points
// item required <item ID>, <number>
setarray .item_req, 501, 5,
502, 2,
503, 3;
.size_item = getarraysize( .item_req );
// additionnal items after rebirth >> .change_reward
// <item ID>, <number>
setarray .add_item_req, 601, 1;
// rewards <item ID>, <number>
setarray .reward, 504, 1;
.size_reward = getarraysize( .reward );
end;
A simple script where the player need to align the dromedary in the same direction to winning... nothing for now. Just for fun.
A simple and very old script. Announce the player with the highest level in the server. Check the max level each level up.
A very old script. Buff all guild members in the same map of the guild leader during the woe. Have a cooldown of 10 mins. Only for guild leader.
Based on this request : http://rathena.org/board/topic/82507-rebirth-system-50-rebirths/
Check the amount of Items in the inventory, storage guild storage, cart of the specific player. The player must be offline to be accurate.
Simple cleaning of a poring race.
Works like a banker.
@bn
: display the amount of zeny in bank in a message
@withdrawlbn <value>
: withdrawl an amount of zeny
@depositbn <value>
: deposit an amount of zeny
Display informations of a select guild - castle own, master, members online/offline...
A simple script where the player can get some defined items at some rates using some defined item.
Example:
// 50% to get something using a gold coin (id: 671). Then [20/(20+30+50)]% (which is.. 20%) to get the item id 2462.
setarray .p0, 671,50, 2462,1,20, 1161,1,30, 5394,1,50;
Give a reward for staying 1 hour IG. It exists a lot a hourly points npc, it was just for fun.
Based on this request : http://rathena.org/board/topic/80798-pvp-script-hunters-hunted/
Players register in the npc. After 10 mins, the npc give a unique and random number 1-128 and a target.
The player kill his target => 3 points, otherwise => 1 point.
5 players with 30 points => end of event.
@hunter
command to display hunter points of player online.
Settings :
OnInit:
.npc_name$ = "^ff0000- [ Hunter NPC ] -^000000";
.malus_logout = 3; // num malus points if log out ? (0: disabled)
.point_main = 3; // points when killing main target / - points for main killed
.point_others = 1; // points when killing others targets
.event_map$ = "geffen"; // event map
.min_player = 10; // number min players to start
setarray .reward, 30, 501, 1, // Typo : <points min>, <item ID>, <amount items>
29, 502, 1,
19, 503, 1,
9, 504, 1,
1, 505, 1;
Based on this request : http://rathena.org/board/topic/78529-instance-script/?hl=instance
An old script.
An instance on 1@guild
.
Players must be in party.
Spawn the amount and ID of mob/difficulty/number depending on the number of player in the party.
Players have a limited time to kill the mobs each round. If they fail => end.
Each round, they gain some points saved in the variable #hero_points
.
Settings are under OnInit
.
Based on this request : http://rathena.org/board/topic/81997-my-ideal-pvp-mode/
An old script. A game 3vs3. Players of a team must kill all players of other team. Killed player revive after some secondes defined by the setting. Reward at the end for all winner.
An old script before the bg queue update.
A sample queue system to register in official bg. Diff of official bg at the end of the script.
sell_a_item_in_my_inventory.txt
Sell a specific Item in the inventory vs some Items defined under OnInit
.
Rank of player/account online. Give reward by mail each week to the defined top online.
Another version at the end of the script with a sql table.
Display a viewpoint for each player on the same map of the user.