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StoneArrowPrefab.cs
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StoneArrowPrefab.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using JotunnLib.Entities;
namespace AtosArrows.Arrows
{
public class StoneArrowPrefab : PrefabConfig
{
public StoneArrowPrefab() : base("StoneArrow", "StoneArrow_bundle")
{
}
public override void Register()
{
ItemDrop item = Prefab.GetComponent<ItemDrop>();
// info
item.m_itemData.m_shared.m_name = "Stone Arrow";
item.m_itemData.m_shared.m_description = "A crude arrow with a blunted stone tip. Good for bonking something from a distance.";
// general
item.m_itemData.m_dropPrefab = Prefab;
item.m_itemData.m_shared.m_maxStackSize = 100;
item.m_itemData.m_shared.m_maxQuality = 1;
item.m_itemData.m_shared.m_weight = 0.1f;
item.m_itemData.m_shared.m_maxDurability = 10;
item.m_itemData.m_shared.m_equipDuration = 0.2f;
item.m_itemData.m_shared.m_variants = 1;
// combat
item.m_itemData.m_shared.m_blockPower = 10;
item.m_itemData.m_shared.m_timedBlockBonus = 6;
item.m_itemData.m_shared.m_deflectionForce = 8;
item.m_itemData.m_shared.m_attackForce = 0;
// damage
// attack
// attack secondary
}
}
}