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Can any maintainers comment on this? This is the #1 issue that is keeping me from using Avalonia, as I want to use it to create tools for MonoGame. |
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There any update on this? Looking all around, I see that there is a way to share the surface. And ideally, to use the device provider service Used in the. Craftwork wpf control., .public class MonoGameServiceProvider : then it should not have a game class. I do see a thing called Monogame.Inside It's really hard to get it into a docking system https://github.com/wieslawsoltes/Dock cannot redock floating,, tried dirkster but it has too many features. Ideally you may want to share a back device that's the size of the at maximum the Windows desktop or desktop of whatever you're using. in case you are undocking and then you and then you resize. or if you have any transparency and you have floating and docking controls, but right now really if I just had dockable and undocuble Avalonia tearable, Redockable., views with monogame or kni inside I'd be happy. I |
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I want to use Monogame to add 3D functionality in Avalonia. Is this possible? I don't think there is a package or anything for it, but is it possible to pull off a workaround? Is this a planned feature? Are there any other 3D libraries that do work with Avalonia?
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