Skip to content

Latest commit

 

History

History
47 lines (40 loc) · 3.24 KB

FallCreatorsUpdate.md

File metadata and controls

47 lines (40 loc) · 3.24 KB

New Features with Fall Creators Update!

Prerequisites:

  1. See Development PC specs for tips on developing for immersive headsets.
  2. Holograms 100 has been updated with how to setup Windows Mixed Reality in your app.
  3. How to navigate the Windows Mixed Reality home.
  4. Development PC needs to be on the Fall Creators Update (Version 1709)
  5. Visual Studio 2017.
    1. Install the 10.0.16299.0 SDK via Visual Studio Installer.
  6. Unity 2017.2.0f3 MRTP with Mixed Reality API support. This build of Unity can be found here.
    1. Please read more about Immersive headset details.

If you're looking for Controller models:

  • See the MotionControllerTest scene.
  • See:
    • ControllerVisualizer.cs
    • ControllerInfo.cs
    • GLTFComponentStreamingAssets.cs
    • The entire Utilities\Scripts\GLTF folder.
  • IMPORTANT Requires the 10.0.16299.0 SDK, or you will not be able to build these scripts.
    • You can install the SDK using the Visual Studio Installer.
  • IMPORTANT Currently, motion controller's GLTF 3D model is only visible when you deploy through Visual Studio. In Unity's game mode, you should assign override model.

If you're looking for teleporting:

  • See the MotionControllerTest scene.
  • Controls are the same as the Cliff House, using either an Xbox controller or motion controllers. Thumbstick up for teleport, down for backup, left/right for rotation.
  • See:
    • MixedRealityTeleport.cs
    • MixedRealityCameraParent.prefab
    • TeleportMarker.prefab

If you're looking for Xbox Controller Input via the MixedRealityToolkit's InputManager:

If you're looking for Boundary tools:

  • See the BoundaryTest scene.
  • The Boundary folder has the scripts that support defining the floor for your immersive applications.
  • The scripts help to draw the floor for immersive headsets and also allows you to check if an object is within those bounds.
  • See:
    • BoundaryManager.cs
    • MixedRealityCameraParent.prefab

If you're looking for Motion controller Grab Mechanics: