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[Feature] 重点是商店的一些机制的需求 #79
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Title: [Feature] Rewards and task settings are set to default values to enhance customization **Is your need tied to a problem? Please describe what problem you are having. **
a. Increase the selection of random icons to increase the freshness; I'm sorry that I didn't follow the format, the ideas are messy, just focus on the last few sentences, the development has been hard. |
抱歉回复晚了,前段时间工作有点太忙了(
a. 这一点感觉需求会有点偏,我们后续再根据反馈作评估。 b. 这里不太确定是哪里的数量选择? c. 最初的售罄设定就是直接下架的。但是遇到的反馈反而更多,所以改为了二次确认。 我们会评估是否要增加一个“售罄”清单或者一键转入的设定。 |
Sorry for the late reply, I was a little too busy at work some time ago (
a. This point feels that the demand will be a bit biased, and we will evaluate it later based on the feedback. b. Not sure where the quantity selection is? c. The initial sold-out setting is directly removed from the shelves. However, more feedback was encountered, so it was changed to a second confirmation. We will evaluate whether to add a "sold out" list or a one-click transfer setting. |
c. 我个人猜测反馈增加的原因是可能是因为早期核心用户更倾向于构建类似 habitica 这种沉浸式游戏人生体系,所以“无限商品”是默认考虑的,也因为如此才设计成默认选项的。所以虽然这算是比较个人化的一个需求,但是还确实是我的核心需求,所以单独拿出来说一下。 |
c. I personally guess that the reason for the increase in feedback may be that early core users are more inclined to build an immersive game life system like habitica, so "unlimited goods" is considered by default, and because of this, it is designed as a default option. So although this is a relatively personal requirement, it is indeed my core requirement, so I will talk about it separately. |
你的需求是否与某个问题相关联?请描述你遇到了什么问题。
我对 LifeUp 的设计想法还是很看好的,一直想建立自己的一个动机体系,软件也是卸载删除好几遍,近期才有效用下来了一整子。
就是我用本软件建立的动机体系,可能和软件本身的设计想法有很多冲突的地方,所幸软件保留了一定自定义性,所以我还是正常用了下去。但是还是想在一些地方增加自定义性。
a. 增加随机图标的选择,增加新鲜感;
b. 因为我的商品大多数都是单件的,我希望也能像任务设置一样能够记忆保留上一次的数量选择;
c. 售罄机制我觉得很…有点不合理,可能只是我个人想法的问题。我个人理想的情况是售罄的商品直接消失就好了,或者单独给商店加个“下架商品”的区域,还能方便重新上架;不然我还得手动移动到一个清单里面。
edit: 又看了一下,反而是仓库的东西可以重新上架。这个我也不太理解emm?总感觉买到手的东西给又还给商店供货是个什么情况。
抱歉没按格式来,想法比较乱,重点关注最后几句话就好了,开发辛苦了。
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