Skip to content

Latest commit

 

History

History
260 lines (247 loc) · 13.5 KB

CHANGELOG.md

File metadata and controls

260 lines (247 loc) · 13.5 KB

OpenBLCMM Changelog

v1.3.1 May 14, 2023

  • Fixed Wilhelm string (GD_Enforcer_Streaming) in hotfix editing dialog

v1.3.0 May 12, 2023

  • Renamed to OpenBLCMM
  • Added Tiny Tina's Assault on Dragon Keep support
  • Released under GPLv3
    • Various components rewritten from scratch as part of the FOSS process
  • Compatibility through Java 20
  • Windows EXE packaging updated, with optional full GUI installer. No need to install Java!
  • Removed features:
    • GUI Launcher / Autoupdates
    • GUI to set system memory. The Windows EXE version doesn't really need it due to how the new system handles RAM. Linux/Mac users can instead update the memory parameter directly in the launcher shell script.
    • Plugin functionality
    • First-startup dialogs (welcome, game setup, question-mark/TINS prompt)
    • Structural Edits setting (this is now always enabled)
    • Game launch button
    • Hex Multitool launch
    • "Invert Mod" functionality
    • Saving to FilterTool-formatted and structureless files
  • Object Explorer tweaks:
    • Combined all data into a single data package, and included dumps of all classes historically omitted from the OE data set (with the exceptions of AnimSequence, GBXNavMesh, GFxRawData, SwfMovie, and Terrain objects, which are effectively un-dumpable with our current methods).
    • OE has its own game selection dropdown, which is completely separate from the main window's dropdown. This replaces the former game-notification icon in the main panel area in OE.
    • Data category selection now only affects fulltext/"refs" searching in OE. An Others category has been added for the newly-added classes.
    • Categories to use for fulltext/refs searching can be toggled at any point via the Settings menu, without the need to restart the app.
    • Startup speed improved
    • "Class Explorer" panel renamed to "Class Browser"
    • "Package Explorer" panel renamed to "Object Browser"
    • All classes can be browsed via Class/Object Browser without number-of-object warnings
    • Class Browser tree is sorted case-insensitively
    • Class Browser tree does not sort "leaf" entries separately from folders
    • Added setting to normalize the search bar with the "full" object name when viewing dumps (ie: including the class type: ClassName'GD_Obj.Foo'). The setting is off by default.
    • Dumps and searches will report which game they came from in the first line of the textbox.
    • Fixed some inconsistent behavior with the bookmark icon (and hopefully didn't introduce new inconsistent behavior...)
    • "getall" queries will correctly report the top-level class of the returned objects
    • Increased tab width to help cut down on accidental tab closures.
  • Autocomplete changes:
    • Object autocomplete will correctly handle : separators in addition to periods.
    • Fixed some problems with full-object-name substitution in the main code edit area.
    • Attribute name autocompletes will attempt to use class-specific names when possible, or pull from the entire pool of top-level attribute names otherwise.
    • Attribute value autocompletes will pull from the entire pool of Enum values
  • "Setup game files for mods" dialog redirects to PythonSDK
  • INI file tweaks moved to new "INI Tweaks" dialog
  • Hex Edits moved to new "Legacy Hex Edits" dialog -- note that hex editing is unnecessary nowadays. PythonSDK is the preferred method for enabling mods.
  • Improved array-limit message removal hexedit for BL2, courtesy apple1417
  • Added new-version notification to main application. This can be toggled off in the settings if you don't want to be bothered by it!
  • Will refuse to import Python scripts, since they are likely PythonSDK mods.
  • Added "allow toggling individual statements" option to settings, and improved dynamically setting the option from the main OpenBLCMM window.
  • Added a "log-latest.log" logfile which never gets removed, and updated the filenames for the date-stamped logfiles to use human-readable dates.
  • Improved Steam Library Folder detection using StidOfficial's SteamVDF
  • Moved "offline" checkbox to new "Dangerous settings" dialog. Mods will be saved in offline mode by default, and it's recommended to keep it that way.
  • Added ability to change SparkService index in Dangerous Settings dialog, for anyone who insists on not saving in Offline mode.
  • "Restore defaults" button on settings screen will only restore the settings shown on the active screen (this prevents clearing the recently-viewed file list, for instance)
  • Selecting multiple commands to edit will now always show them in the order they appear in the file, instead of the order they were selected.
  • Revamped "About" dialog; now shows various bits of system + version info.
  • Added "Working Dir" file dialog button, for when that differs from the OpenBLCMM install location.
  • Added a folder icon to the file dialog directory presets for Last-Imported and Working directories (instead of the empty space they had previously)
  • Crash-handling window includes a link to Github Issues for OpenBLCMM, and only the "OK" button will actually close that dialog.
  • "Get More Mods" menu item redirects to the ModCabinet wiki instead of the main Github page.
  • When creating and saving a new file, it now opens on the next boot
  • Opening a .blcm file through Windows' context menu now actually opens the file in OpenBLCMM, when installed via the installer.
  • When run for the first time, OpenBLCMM will attempt to import most of your settings from an original BLCMM application install, if possible.
  • "Copy" action is available regardless of developer mode ("Cut" had already been accessible)
  • Make sure that "Insert" option appears in right-click menu regardless of if developer mode is on (will be greyed out if dev mode is not on)
  • Fixed up some bugs when attempting to import very old mod files.
  • Username hiding in logfiles only matches at the beginning of the pathnames, instead of at arbitrary points, and has been expanded to include more instances of pathnames being logged.
  • Improved Changelog rendering
  • Some tightening-up of mod-name detection when the mod category and filename don't exactly match.
  • Changed behavior when encountering invalid strings in map/level merge statements -- should possibly be more accepting now.
  • Replaced icon resources with known-free-to-use versions, and updated the OpenBLCMM icon to a new one to distinguish it from the original BLCMM.
  • Added "-creator" CLI argument to launch OpenBLCMM in Creator Mode.
  • Added "-userdir" and "-installdir" CLI arguments to support some peculiarities with the Mac .app bundling.
  • Standardized internal hotfix naming in saved files.

v1.2.0 May 22, 2020

  • Added the ability to drag-and-drop text around plenty of BLCMM's text boxes.
  • No more disabled dropdown on non-dev-mode. This was confusing people
  • Remove unneeded UI elements from the edit window
  • Offer to open last backup of file when booting after a crash
  • Offer to remove read-only flag when saving to read-only file
  • Fix Syntax Highlighting of some objects.
  • Added a way for plugins to open in non-modal windows
  • Object dumps can now be bookmarked
  • Added way to collapse multiline array fields in Object Explorer
  • Overhauled the Object explorer user interface. More compact
  • Add Regular expression, wrap around, and replace support for search windows.
  • Mouse changes back to normal after a plugin crash
  • A message is shown when trying to dump an object that is deemed unmoddable / useless
  • Plugins are now uninstallable
  • Launch button added for the current game (Windows only)
  • Update all the game's assets to incorporate DLC5 and UHD updates for BL2 / TPS
  • Fixed "Quicker Startup" INI Tweak to allow for recent patches
  • Will detect Wine/Proton usage when running on Linux
  • General bug fixes

v1.1.8 November 9, 2018

  • A few changes to the available datasets
  • Greatly improved data management library, paving the way to a public plugin API.
  • Improved plugin handling
  • Some more syntax checks
  • Various minor bug fixes
  • OE search panel is centered on screen
  • OE focuses on the search bar when opening a new tab
  • Removed the option to download multitool for mac and linux users to prevent confusion

v1.1.7 August 24, 2018

  • Allow viewing code in read-only mode when categories are locked
  • Import dialog titles now say "Import" instead of "Open"
  • Allow drag-and-drop of selected items into a mutually-exclusive category; will be deselected if the category is deselected, in that case
  • Prompt the user for confirmation if a file with no actual mod statements is attempted to import
  • Accidental whitespace in OnDemand and Level hotfix conditions will be automatically trimmed
  • Populate hotfix level names from autocomplete dropdown a bit more nicely
  • Renamed "Import Single Mod" to "Import Mod File(s)" to note that you can import multiple mod files into BLCMM using CTRL + Click
  • Added "Find Previous" and "Find Next" into the OE/Code Edit text search, and set the search to not prevent usage of the main windows.
  • When editing code, Ctrl+Enter can be used to save changes and close the dialog
  • Added "Fully Collapse Category" action
  • Added a notice that BL2/TPS has to be run at least once before game autodetection will work, when the game can't be found
  • Improved UI when importing multiple mods (progress bar dialog, errors will only pop up a single dialog instead of a dialog per error)
  • The notice that one forgot to hexedit their game on initial boot makes the hexedit window re-open
  • When exporting a category as mod, the initial filename will be that of the category
  • No longer scrolls horizontally in the main tree when hopping between nodes This applies for both searching and using overwriting statements to hop
  • Prevent illegal codes from corrupting some files
  • Changed the behavior errors to warnings for now, since they produce false positives
  • Made command truncation in the tree the default setting
  • Fixed a bug where overwriting a mod in a specific folder wouldn't import to the correct location.
  • Can now close Object Explorer using Ctrl/CMD-Q
  • Fixed level merge warning for Tina DLC
  • Undumpable baseclasses now give a warning

v1.1.6 July 26, 2018

  • Increased scroll speed in the settings menu
  • User will be prompted when being too eager on downloading data packages.
  • Added a check for mismatching quotes in commands
    • Also fixed some crashes and bugs related to singular quotes
  • Added a warning when saving to the backup directory
  • Added some checks for set commands that won't stick
  • Comes with launcher version 1.1.5
    • Has a way to install BLCMM with offline files

v1.1.5 July 24, 2018

  • Allow for hotfixes without value
  • Fix various crashes on some Java installations
  • Various parts of BLCMM are now more quote-aware
  • A warning message when people forget to hexedit their game on first launch
  • Some markdown for the changelog
  • Fix unreachable bottom in edit window of large commands
  • Can now select commands/categories along the whole row, not just the text
  • Map merge conflicts are no longer marked as overwriting statements.
  • Commands affecting an entire class now get a different color + tooltip
  • Auto combination of map merging statements is now vanilla level list aware
  • Added a button to the BLCM github to the file menu
  • Added an uninstall button in the help menu. Using it is not advised tho ;)
  • Fix a new crash when creating new set_cmp commands
  • Show the number of results when searching
  • Better 'my documents' detection on systems where the folder was moved (hopefully)
  • Renamed content edits to "Developer mode"
    • Made the warning prompt more elaborate
    • Some of the stuff that previously required developer mode, now only requires structural edits, like deletion of categories or cut + paste
  • Comes with launcher 1.1.4
    • Fix a repeating prompt for too much ram
    • Fix being unable to create a new installation
    • Show a message when there's no internet connection

v1.1.4 July 18, 2018

  • Creating a new file no longer gives unneeded warning when saving
  • Opening RAR files now gives proper feedback
  • Opening empty files is checked better
  • Fixed a crash when the file contains unexpected newlines.
  • Make autoexec properly show reverted status
  • Disable autoexec when not yet installed - redirect to c0dy's page
  • Opening by dragging file into BLCMM now no longer saves to previous file
  • Fix an issue in the data library, concerning data containing quotes.
  • Make changelog accessible from within BLCMM
  • The initial opening of a file won't terminate BLCMM anymore, so the app should always open. Subsequent attempts to open a bad file will still crash, however.
  • Improved missing data detection
  • Fix the propagation bug shown in the release video
  • Improve username hiding
  • Comes with Launcher version 1.1.1
    • Properly reports socket timeouts, suggesting to turn off one's firewall
    • Creates log files on first-time run too
    • Warns user about allocating too much ram

v1.1.3 July 15, 2018

  • Fix bug in "my documents" detection in 1.1.2

v1.1.2 July 14, 2018

  • Warn user before opening huge classes in the class explorer of the OE
  • Fix bug in map-merging handling (should fix problems saving w/ mopioid's Loot Midget World)
  • Visibly disable the tree when Code Edit dialog is open, as opposed to disabling it silently
  • Better game detection
  • Better error handling when a file can't be loaded
  • Fix some crashes
  • Don't trigger code warnings with some strangely-named TPS classes

v1.1.1 July 10, 2018

  • Fixed a crash when no games were detected

v1.1.0 July 10, 2018

  • Initial public release