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Force Enemy Spawns: BPChar_TinkAnointed
Author: Apocalyptech
Contact: https://apocalyptech.com/contact.php
Last Updated: January 24, 2023
Most Recent Version: 1.0.0
In Categories: Resource Mods
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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Force Enemy Spawns: BPChar_TinkAnointed
OHL or B3HM (local file): Right click and "Save Link As" OHL (web loading): Create a shortcut by dragging into a folder B3HM (web loading): Right click and "Copy Link" |
Resource mod which attemps to alter SpawnOptions objects so that wherever the configured character can spawn, they will spawn 100% of the time.
Does not attempt to touch SpawnOptions objects which don't involve the specified char, since BL3/WL spawning points are often a bit touchy about which chars are allowed to spawn from them.
The on-disk version here is hardcoded to Anointed Tinks. To make it operate on some other enemy, you'll have to edit the generation script and re-generate it.
Resource mod which attemps to alter SpawnOptions objects so that wherever
the configured character *can* spawn, they *will* spawn 100% of the time.
Does not attempt to touch SpawnOptions objects which don't involve the
specified char, since BL3/WL spawning points are often a bit touchy about
which chars are allowed to spawn from them.
The version stored on github is hardcoded to Anointed Tinks. To make it
operate on some other enemy, you'll have to edit the generation script
and re-generate it.
This mod was generated to force the following, where possible:
/Game/Enemies/Tink/Anointed/_Design/Character/BPChar_TinkAnointed
Generated by gen_force_enemy_spawns.py
v1.0.0 - Jan 24, 2023
- Initial release, based on v1.0.1 of WL's Force Enemy Spawns
BL3 ModCabinet is auto-generated based on information found in the bl3mods Github. Information here could be wrong in various ways. The About BL3 ModCabinet Wiki page will have information about any errors encountered while building the wiki. If you see something amiss, please stop by the various community Discords and let us know. (Apocalyptech is the maintainer of this code at the moment, if you wanted to @ him specifically.)
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