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HF.pov
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#include "colors.inc"
// unit is meter
#declare _texNeutral = texture {
pigment { color rgb <0.75, 0.75, 0.75> }
finish { ambient 0.1 diffuse 0.6 phong 0.0}
}
#declare _tex = texture {
pigment { color White }
}
#declare RndSeed = seed(30);
#declare _posCamera = <0.0,1.0,2.0>;
#declare _lookAt = <0.0,0.0,0.5>;
camera {
location _posCamera
look_at _lookAt
right x
up y * 3/5
/*focal_point _lookAt
aperture 0.1
blur_samples 50*/
}
light_source {
<1.0, 1.0, 0.5>
color rgb 1.0
/*area_light <-0.1, 0, -0.1>, <0.1, 0, 0.1>, 3, 3
adaptive 1
jitter*/
}
background { color rgbft <1.0, 1.0, 1.0, 1.0, 1.0> }
//global_settings { ambient_light 0 radiosity {brightness 0.5}}
intersection {
height_field {
tga
//"UnitTestPerlinNoise.tga"
"test.tga"
}
box {
<0.0001,0.0001,0.0001>
<0.9999,1.0,0.9999>
}
scale <1.0, 0.2, 1.0>
translate -0.5 * x
texture { _texNeutral }
}