From 534bbde5b73e7c56ca91aa4eb654bd5604f21ce0 Mon Sep 17 00:00:00 2001 From: Ben Smithers <52141176+BenSmithers@users.noreply.github.com> Date: Sat, 13 Jun 2020 12:02:08 -0500 Subject: [PATCH] Updated the readme with new features --- README.md | 27 ++++++++++++++++++--------- 1 file changed, 18 insertions(+), 9 deletions(-) diff --git a/README.md b/README.md index 7fb3d6a..504e734 100644 --- a/README.md +++ b/README.md @@ -33,25 +33,34 @@ Now, open up a new terminal window, go to `/path/to/MultiHex/MultiHex` and run ` ## World Generation -MultiHex currently supports a multi-step world generation system. -When creating a new map, you have the option of +*MultiHex* currently supports a multi-step world generation system with multiple presets, and the option of customizing existing to your hearts content. -a. Allowing *MultiHex* to seed the world with its own mountain ridges, and spawn the world from there, (recommended) or - -b. Drawing out the mountainous ridge contours of your world, and letting *MultiHex* do the rest, or for the dedicated. (outdated) - -c. Filling in all the dtails yourself, starting with just a blank canvas and creativity. (not working) +
+ +
*MultiHex* uses a seeded algorithm to generate the world's topography and oceans. Then, it uses a 'nuanced' weather model to propagate storm systems across your new world to map out areas of intense rainfall and arid deserts. ## World Editor -The master branch editor allows you to change Hexes and draw new biomes. An update to this interface is currently under development, see #11 for more details. +A fully-fledged terrain editor is in place that allows for drawing vast swaths of desert, grassland, forests, and more. +Modifications of existing json files allows for easy addition of new hex climates with seamless integration into the world generation algorithm. + ++ +
+ +Users can also draw new rivers, inject perlin noise into climate-determining hex parameters, use the 'detailer' brush to finely-tune the climate at each hex, and draw bordered regions on the map for named geographic features. + ## Civilization Editor -Allows the user to view and edit the civilizations on the map: locations (with multiple choices of icons), settlements, roadways, counties, and kingdoms (which are collections of counties). Currently uses template artwork for the buttons. +Allows the user to view and edit the civilizations on the map: locations (with multiple choices of icons), settlements, roadways, counties, and kingdoms (which are collections of counties). + ++ +
# Future Plans