From d8381768fced3445e3a295da967a656d96c851c7 Mon Sep 17 00:00:00 2001 From: Chris Yeninas <844685+PhantomGamers@users.noreply.github.com> Date: Wed, 10 Jul 2024 10:55:52 -0400 Subject: [PATCH] Update 2_plugin_start.md (#25) --- articles/dev_guide/plugin_tutorial/2_plugin_start.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/articles/dev_guide/plugin_tutorial/2_plugin_start.md b/articles/dev_guide/plugin_tutorial/2_plugin_start.md index 90e2f6ea..b196f4e5 100644 --- a/articles/dev_guide/plugin_tutorial/2_plugin_start.md +++ b/articles/dev_guide/plugin_tutorial/2_plugin_start.md @@ -56,11 +56,10 @@ To create a project in the folder, do the following * `` is the TFM determined in step 1 * `` is the Unity version determined in step 2 -This will create a new folder named `MyFirstPlugin` that contains three files: +This will create a new folder named `MyFirstPlugin` that contains two files: * `Plugin.cs`: Main plugin file. You can add more C# source files (`.cs`) as needed. * `MyFirstPlugin.csproj`: Plugin project configuration -* `NuGet.Config`: Configuration file for NuGet package manager If you use an IDE, you can proceed to open `MyFirstPlugin.csproj` or the entire folder in it. If the IDE has .NET development support, it should automatically pick up the project settings.