You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Thank you for your software, it has come in handy many times. I am right now facing a performance problem. I want to check the collision between 2 meshes (BVHModel) but the one changes its vertices dynamically. I have seen in the c++ documentation that there is a function begin_update() which updates the vertices of the mesh immediately without having to regenerate the whole mesh (which is slow) but I can't find it at the python binding. Do you have any further info or another solution to my problem?
The text was updated successfully, but these errors were encountered:
Hi @marios-stam, unfortunately this function doesn't have Cython bindings, so it is not available on the python side of things. We would happily accept a PR adding this function if you are able to get to it!
Thank you for your software, it has come in handy many times. I am right now facing a performance problem. I want to check the collision between 2 meshes (BVHModel) but the one changes its vertices dynamically. I have seen in the c++ documentation that there is a function
begin_update()
which updates the vertices of the mesh immediately without having to regenerate the whole mesh (which is slow) but I can't find it at the python binding. Do you have any further info or another solution to my problem?The text was updated successfully, but these errors were encountered: